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War in teh Pacific: Hakko Ichiu - War In the Pacific: Admirals Edition

War in teh Pacific: Hakko Ichiu Image
Naval Warfare Ladder

War in teh Pacific: Hakko Ichiu

By Matrix Games
Japan 1 - 1 - 2 Allies
Rating: 7.38 (5)
Games Played: 4
SM: 6
Turns: 57
Type: Custom
First Side: Japan
Second Side: Allies
Player Voting Stats
Member Balance Enjoyment
cavalry corps's Profilecavalry corps Well Balanced 10
WITP AE FAN's ProfileWITP AE FAN Well Balanced 9
cavalry corps's Profilecavalry corps Slightly Pro Allies 9
WITP AE FAN's ProfileWITP AE FAN Moderately Pro Japan 8
cavalry corps's Profilecavalry corps Totally Pro Allies 7
Gaming Records
1st Side Player 2nd Side Player Result Score
Allies WITP AE FAN's Profile WITP AE FAN vs. cavalry corps cavalry corps's Profile Japan Allies Decisive Victory 360 60
Allies WITP AE FAN's Profile WITP AE FAN vs. cavalry corps cavalry corps's Profile Japan Allies Decisive Victory 360 60
Japan cavalry corps's Profile cavalry corps vs. barnacle bob barnacle bob's Profile Allies Japan Decisive Victory 360 60
Japan Tsunami's Profile Tsunami vs. Ross Sutton Ross Sutton's Profile Allies Draw 120 120
WITP AE FAN
Corporal
WITP AE FAN Wed Nov 08, 2017 8:44 pm
first witp ae scenario finished, so comparison is difficult
WITP AE FAN
Corporal
WITP AE FAN Sat Jun 27, 2020 6:51 pm
needs rebalancing
cavalry corps
Brigadier General
cavalry corps Tue Jun 30, 2020 1:25 pm
This is the focus Pacific modification (second play after designer enhancements). The game has the makings of being something very good it feels more like economies evolved in 1950 with huge navies and develop basis. However the Japanese side especially in the air force has received little attention and by June 1942 the Japanese Air Force had virtually ceased to exist. It was impossible to capture the DEI, Manila or Singapore. Allied land forces are also way too powerful. What this scenario needs is some proper playtesting.