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Where There's Trouble... - The Matrix Games version of West Front

Where There's Trouble... Image
Campaign Series Ladder

Where There's Trouble...

By Huib Versloot
US 33 - 10 - 35 Germany
Rating: 8.3 (52)
Games Played: 78
SM: 4
Turns: 21
Type: Custom
First Side: US
Second Side: Germany
Downloads: 323
[Version 1.2, 18-06-2006] "Where there's trouble... the 7th Armored went". When it became clear that Market Garden had failed, Montgomery immediately shifted his attention towards the eastward axis Gennep-Kleve -Emmerich. He believed that with the gains of Market Garden, an attack directly into Germany was still possible. First the Germans would have to be driven from the west bank of the Maas river in Holland. The nature of the terrain with large areas of swamps and uncultivated terrain of the Peel marshes ruled out an attack from the west. A possible attack from the south was also considered undesirable as the Allies would have to cross two major canals in the process. Therefore it was decided to attack the Germans from the north. As the British forces were now too thinly spread for such a large operation, Eisenhower ordered US XIX Corps to take over the "Peel" front. The US 7th Armored, already in transit from Metz was assigned the task of clearing the Germans from the westbank of the Maas. In an air of mindless optimism, that was typical for US 1st Army command during September 1944, Hodges ordered the 7th AD to continue the drive over the Maas to Cologne, once the Germans on the westbank were defeated. For this purpose 7th AD commander Sylvester developed a simple plan. CCA would attack from the village of Stevensbeek, while CCB would make a southward attack from Sambeek. Recon prior to the operation was deemed unnecessary as it was believed there were only few Germans opposing the division. Thus the Americans ran straight into the focal point of the German defenses. In a series of battles the 7th Armored lost 35 tanks, 43 other vehicles and 452 men. [Note: The first turn all units are fixed, to give the players the chance to set their OP fire AND this scenario is best played with the optional rule Armor Facing OFF]
Player Voting Stats
Member Balance Enjoyment
einsmensch's Profileeinsmensch Well Balanced 7
Tenantry's ProfileTenantry Well Balanced 8
Krec's ProfileKrec Well Balanced 10
alexhs's Profilealexhs Well Balanced 9
Don Fox's ProfileDon Fox Well Balanced 10
Gaming Records
1st Side Player 2nd Side Player Result Score
Germany Zap's Profile Zap vs. Triarii Triarii's Profile US Germany Major Victory 48 8
US dawags's Profile dawags vs. Oberst Oberst's Profile Germany US Minor Victory 36 16
US Nort's Profile Nort vs. Panzerjaeger Panzerjaeger's Profile Germany US Major Victory 48 8
US Bioman's Profile Bioman vs. fritzfarlig fritzfarlig's Profile Germany US Minor Victory 36 16
Germany Bioman's Profile Bioman vs. fritzfarlig fritzfarlig's Profile US Germany Major Victory 48 8
Don Fox
An excellent force mix for both sides; very accurate map and OB that makes for a great battle
Jeepster777
A Great scenario to play as Axis because of the multitude of wonderful ambush spots...but the large American Armoured force may become difficult to deal with for the Germans....
Huib Versloot
One of my all time favorites. The battle was not decided until the last turn. Extremely difficult scn when two players of the equal skill level cross swords.
Steelrain60
Appears that real care was taken to ensure historical accuracy. Interesting OOB.
Digger
Great Map, challenging scenario for both players
Smedley
Nice map!
Herr Straße Laufer
One among the worst I've ever played.
“The object of life is not to be on the side of the majority, but to escape finding oneself in the ranks of the insane.”― Marcus Aurelius, Meditations
Huib Versloot
Don't take notice of Mr Roadrunner's ratings and comments. He does this with all my scenarios. Explains it all.
Fubar1
Tons of attack options. After the minefields are cleared which isn't easy
Kool Kat
Against equal players, the Allies have little chance at victory. Allies need more smoke rounds to help offset Axis terrain and defense advantages.
Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /
Jim von Krieg
So much US armor and arty that the Germans get hammered when they expose themselves...
Scud
Great map. Allies have to concentrate on removing obstacles and staying clear of German Tigers and ATs. Axis needs to avoid losing too much armor, including disruptions, which will prove precious in the final turns.
Resolve then, that on this very ground, with small flags waving and tinny blast on tiny trumpets, we shall meet the enemy, and not only may he be ours, he may be us. --Walt Kelly
Kool Kat
I\'ve played this scenario three times. Twice as the Allies and once as the Axis. Against equal skilled players, the Allies have little chance of a victory. Lack of sufficient number of Allied smoke rounds, open terrain, numerous Axis ambush positions, and lots of Axis fixed defenses (mine fields, trenches) nearly guarantee an Axis victory.
Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /
Remko van den Berg
one of my favourites either axis or allies
PawelM
Played with EA and AF off. This makes balancing work ok.
Triarii
Private 1st Class
Triarii Sat May 25, 2019 11:33 am
Fun scenario, excellent map.