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When the Big Cats Come to Play - The Matrix Games version of West Front

When the Big Cats Come to Play Image
Campaign Series Ladder

When the Big Cats Come to Play

By D. Bevard
Germany 102 - 24 - 83 Allies
Rating: 7.83 (157)
Games Played: 209
SM: 2
Turns: 12
Type: Stock
First Side: Germany
Second Side: Allies
Player Voting Stats
Member Balance Enjoyment
Mad Matt's ProfileMad Matt Well Balanced 6
Baron von Michael's ProfileBaron von Michael Totally Pro Germany 4
Blitz Shadow Player's ProfileBlitz Shadow Player Moderately Pro Germany 7
Jager Fury's ProfileJager Fury Well Balanced 7
SgtSteiner's ProfileSgtSteiner Well Balanced 7
Gaming Records
1st Side Player 2nd Side Player Result Score
Germany Mercur's Profile Mercur vs. Cole Cole's Profile Allies Germany Major Victory 24 4
Germany Gray Nemesis's Profile Gray Nemesis vs. Warhorse Warhorse's Profile Allies Germany Major Victory 24 4
Allies Cyrano's Profile Cyrano vs. Tiger 88 Tiger 88's Profile Germany Allies Major Loss 4 24
Germany Zap's Profile Zap vs. Saskatoon Saskatoon's Profile Allies Germany Major Victory 24 4
Germany Zap's Profile Zap vs. itlnprd itlnprd's Profile Allies Germany Major Victory 24 4
Blitz Shadow Player
Germans showed a lot of power in this game, it was amazing to me that the American tank units decimated them as they did.
XLVIII Pz. Korp
What a brawl! Great quick scenario, with many options for both sides.
Digger
Great quick armoured battle, plenty of tactical options
John Given
This is one of those kind of scenarios where the german *can* get away with adventurous, even reckless tactics, but when you take into account the terrific range of the german tanks, there's just no *need* for the german to get close. Pick an elevated, distant forest hex, and blast away, or, just find a forest hex in line-of-sight of the forward objectives. This applies more to the tigers, with the better range and slightly worse armor. But it applies to all german tanks, with the exception of the german Lynx light tanks.

In any case, I lost every single one of my 76mm shermans (that hurt), all 4 platoons of my basic M4 shermans (again, owie), all but 2 sp's of light tanks (just the one platoon left), yet my heavy armored jumbo's were completely untouched! I also lost a couple sp's of minelayer tanks and a platoon of 105mm howitzer (assault gun) shermans. Overall, I think that the german firepower available make a U.S. victory, especially a major one, extremely difficult, because the german can out shoot AND outrun the americans. But, a fun scenario nonetheless.

I won by not being aggressive; I let the german come to me. Then, concentrated on side and rear armor for max effect.
Fierce
Germany seems to always have the upper hand.
Deutscher Landser
Nice, short and fast scenario !
majog
can easily go either way
Filthy-Missile
My favorite one yet. I'm new though.
Blitz Shadow Player
The Germans seem to have the upper hand every time.
Blitz Shadow Player
The Germans seem to have the upper hand every time.
Scud
Well balanced, small and short.
Resolve then, that on this very ground, with small flags waving and tinny blast on tiny trumpets, we shall meet the enemy, and not only may he be ours, he may be us. --Walt Kelly
Schwerpunkt75
Victory is possible for both sides, but the Axis side has more margin for error due to superior tanks. Allied player must make Axis player fight on his terms.
Schwerpunkt75
A classic, still one of my favorites. Germans have the advantage by virtue of their better armor and firepower, but the Allies have enough to give them a fighting chance. Key units for the Allies: the "Jumbo" Sherman platoons, and the mortar halftracks. Allied player cannot win without using these units to maximum advantage.
Saskatoon
Private
Saskatoon Thu Mar 24, 2016 5:23 pm
Very fun but felt like the Allies needed just a little bit more