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*The Widower - The Matrix Games version of West Front

*The Widower Image
Campaign Series Ladder

*The Widower

By von Niemack
Allies 4 - 0 - 14 Axis
Rating: 7.34 (16)
Games Played: 18
SM: 3
Turns: 18
Type: Stock
First Side: Allies
Second Side: Axis
Player Voting Stats
Member Balance Enjoyment
Big Dawg's ProfileBig Dawg Well Balanced 7
Laza's ProfileLaza Totally Pro Axis 6
Hawk Kriegsman's ProfileHawk Kriegsman Well Balanced 8
Tiger 88's ProfileTiger 88 Moderately Pro Allies 6
Hawk Kriegsman's ProfileHawk Kriegsman Slightly Pro Axis 6
Big Dawg
Stock MATRIX VERSION scenario.
"The nine most terrifying words in the English language are, 'I'm from the government and I'm here to help.'" --Ronald Reagan
Jim von Krieg
Maneuver, smoke, engineers are critical for Allied success. 17lber Shermans are next to worthless against the enemy troops in the trenches. Churchills are slow but brutally effective at close range against the dug in German infantry. There is more than one way to win this battle, so you don't have to take all the objectives. Focus firepower to disrupt enemy units. Flank the defensive positions and isolate them, then overwhelm the position. Watch out for the AT Guns in bunkers. You need your limited smoke and mortars. Also, engineers are extremely helpful in clearing a path; however, you need the smoke to protect them from German firepower.
Deutscher Landser
1st Lieutenant
Deutscher Landser Mon Nov 28, 2016 8:29 pm
At first i need about 11 rounds to take the first objectives in the middle and on the left flank. i ignore the right flank and the very left flank objectives. i use engineers and smoke to open some pathes to the North. In round 10-12 i start an overwhelming attack with all concentrate Forces in the middle of the map. no Chance for the german defenders although i suffer hard losses against those very high morale guys.