• Havoc
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads

Skirmish at Mechili - The Matrix Games version of West Front

Skirmish at Mechili Image
Campaign Series Ladder

Skirmish at Mechili

By D. Bevard
Allies 33 - 14 - 56 Axis
Rating: 7.98 (83)
Games Played: 103
SM: 1
Turns: 10
Type: Stock
First Side: Allies
Second Side: Axis
Mechili, 100km W of Gazala, Libya: [Best played against Human opponent] By mid-January 1941, General O'Connor's Commonwealth forces in the Western Desert had captured Bardia and surrounded the Italian defenders at Tobruk. The 7th Armoured Division did not wait for the fortress to fall, instead its brigades headed west in an effort to bag more of the crumbling Italian Tenth Army and possibly grab the port at Benghazi as well. Seeing an opportunity to trap Babini's Armored Group at Mechili, General Creagh dispatched the 4th Armoured Brigade to destroy Babini's tanks before they could rejoin the infantry divisions. However, luck went against the British in the early morning hours of the 24th. The cruiser regiments quickly lost contact with one another as they fumbled through the darkness and only the 6th Royal Tank Regiment and a squadron of armored cars located the key junction of desert tracks crossing Cyrenaica. Fortunately for Colonel Rendell's 6th RTR, Babini had already retired to the west leaving the reinforced III "Babini" Medium Tank Battalion as a rearguard. All luck ran out for the British tankers as armored cars of B Squadron/11th Hussars clashed with an outpost, shattering the night with machinegun fire and alerting the Italian armor!
Player Voting Stats
Member Balance Enjoyment
Don Fox's ProfileDon Fox Well Balanced 6
Mister Lawrence's ProfileMister Lawrence Well Balanced 7
Blitz Shadow Player's ProfileBlitz Shadow Player Moderately Pro Allies 3
Blitz Shadow Player's ProfileBlitz Shadow Player Slightly Pro Allies 3
SgtSteiner's ProfileSgtSteiner Moderately Pro Allies 6
Changed from Talonsoft daylight scenario to a night version under 1.03. Allied player will need to know how to fire star shells.
Changed from Talonsoft daylight scenario to a night version under 1.03. Allied player will need to know how to fire star shells.
Herr Straße Laufer
Changing this scenario to a night scenario really effects the balance.
“The object of life is not to be on the side of the majority, but to escape finding oneself in the ranks of the insane.”― Marcus Aurelius, Meditations
Big Dawg
Brigadier General
Big Dawg Sun Aug 17, 2014 4:41 pm
I would have given it high marks but night scenario bug ruined it. The scenario itself is a good one and I want to play it once BUG affecting visibility is fixed.
"The nine most terrifying words in the English language are, 'I'm from the government and I'm here to help.'" --Ronald Reagan