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Mad Dash - The Matrix Games version of West Front

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Mad Dash

By James Poli
Allies 6 - 1 - 7 Axis
Rating: 8.29 (11)
Games Played: 14
SM: 3
Turns: 25
Type: Custom
First Side: Allies
Second Side: Axis
Downloads: 188
[Best Played Against Human Opponent] On the morning of the 30th of May the defenders of Cassel broke out of their position and made for Dunkirk. They were bolstered by over 60 tanks as they attempted to break through any resistance encountered. On the road to Watten, units of the battered Kampfgruppe Koll engaged the British holding as long as the could until the help from 65th Panzer Regiment moved up from the south toward the birch grove Oberleutnant Bake had identified as their objective.
Player Voting Stats
Member Balance Enjoyment
Cam's ProfileCam Slightly Pro Axis 4
General Stymiest's ProfileGeneral Stymiest Well Balanced 8
PvP's ProfilePvP Well Balanced 8
Peiper's ProfilePeiper Well Balanced 7
Hawk Kriegsman's ProfileHawk Kriegsman Well Balanced 8
Kool Kat
Too many turns. Should be reduced from 25 to approx 18 turns.
Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /
Tankertony
Major General
Tankertony Wed May 22, 2019 2:35 am
The Germans with the lesser amount of forces needs to fight an effective defense in depth with a tenacious rearguard. Particularly because of the length of the scenario. And I agree with a previous comment that the length should be cut to no more than 18 turns.