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Heavy Metal Thunder - The Matrix Games version of West Front

Heavy Metal Thunder Image
Campaign Series Ladder

Heavy Metal Thunder

By Romano
Axis 49 - 11 - 59 Allies
Rating: 8.59 (97)
Games Played: 119
SM: 4
Turns: 25
Type: Custom
First Side: Axis
Second Side: Allies
Downloads: 358
Heavy Metal Thunder (Showdown revised) - Best played vs. Human Opponent. Hypothetical late war battle to secure river bridges. Remake of the scene Showdown. Features modified map to enhance strategic options. Both sides have heavy hitting armor arriving after the initial infantry engagements. Units include Achilles, M26, Panther F, and JgPz VI. Quite a free-for-all.
Player Voting Stats
Member Balance Enjoyment
Cpt. Toad's ProfileCpt. Toad Well Balanced 6
Romano's ProfileRomano Well Balanced 8
Romano's ProfileRomano Well Balanced 8
Romano's ProfileRomano Well Balanced 8
Cpt. Toad's ProfileCpt. Toad Well Balanced 6
The Rattler
excellent .....went down to last turn for result...plenty of options for tactics in this one.
Big Dawg
This one can be played many, many ways.
"The nine most terrifying words in the English language are, 'I'm from the government and I'm here to help.'" --Ronald Reagan
Deutscher Landser
Very interesting game. Many tactical possibilitys for both sides.
Herr Straße Laufer
I don't see what players find interesting about this scenario.
“The object of life is not to be on the side of the majority, but to escape finding oneself in the ranks of the insane.”― Marcus Aurelius, Meditations
Otto von Blotto
Good game, lots of neat kit for both side and attack and defense options for each player
Big Dawg
scenario never plays out the same. One of my favorites.
"The nine most terrifying words in the English language are, 'I'm from the government and I'm here to help.'" --Ronald Reagan
Kool Kat
Pros: Map and terrain provides lots of opportunities for both offensive and defensive operations. Very mobile and fluid situation. Exciting scenario as long as players are willing to overlook historical inaccuracies and strange OOBs. \r\n\r\nCons: Strange initial deployment of Allied units. A few VPs are throwaways for the Allies and are impossible to defend. Had to spend 1 turn redeploying units that should have been in more logical starting hexes. The piecemeal reinforcement schedule of 1 platoon instead of the usual company sized formations arriving on the battlefield, is not historically accurate. Leaders traveling alone and not initially attached to any combat units does not make sense. No ranks on the leaders. German OOB appears to have an abundance of tracked and wheeled transport. In late March 1945, the time of this scenario, the Germans were suffering from a severe shortage of fuel and even in the earlier years of WW2, never had an abundance of half tracks and transport as depicted in this game.\r\n\r\nScenario is unrealistic from a historical perspective. scenario. \r\n
Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /
Big Dawg
Brigadier General
Big Dawg Wed Feb 11, 2015 2:19 am
I have played both sides and have never found a scenario with more possibilities. It is my favorite scenario.
"The nine most terrifying words in the English language are, 'I'm from the government and I'm here to help.'" --Ronald Reagan