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First Clash at Carpiquet - The Matrix Games version of West Front

First Clash at Carpiquet Image
Campaign Series Ladder

First Clash at Carpiquet

By Craig H. Foster
Allies 119 - 65 - 106 Axis
Rating: 8.32 (199)
Games Played: 290
SM: 3
Turns: 20
Type: Stock
First Side: Allies
Second Side: Axis
Carpiquet, 4km W of Caen, France: [Best played against Human opponent] Having fallen short of their D-Day objectives through inertia more than through enemy resistance, the Canadians had a second chance on D+1. While the rest of the Canadian 3rd Infantry Division dug in, elements of the 2nd Canadian Armored Brigade and the 9th Canadian Infantry Brigade advance south towards the critical Carpiquet airfield. At the same time the Germans were desperately racing to mass the 21st and 12th SS Panzer Divisions for the much threatened "drive to the channel". Hindered by massive Allied air interdiction, only Kurt Meyer's 25th SS Panzer Grenadier Regiment reached their division's start line in time. Instead of attacking, the Hitlerjuegend grenadiers were forced into a hasty defense with an open left flank and a key objective at their backs. Both sides knew that the building troop levels in Normandy meant that the opportunity for a decisive victory was steadily slipping away. Neither side could afford to let that happen!
Player Voting Stats
Member Balance Enjoyment
Ed's ProfileEd Well Balanced 7
Jason Petho's ProfileJason Petho Slightly Pro Allies 7
SgtSteiner's ProfileSgtSteiner Well Balanced 9
Jarrel's ProfileJarrel Well Balanced 6
Bob K.'s ProfileBob K. Well Balanced 4
Very good, well balanced and entertaining scenario. Lot's of opportunities for manouver for both sides.
Big Dawg
This was a game between a semi-vet (me) & a newbie (Tiger321). I have played both sides & won on both sides. Both opponents can win this scenario. I still enjoy playing it because it has several options for both sides.
"The nine most terrifying words in the English language are, 'I'm from the government and I'm here to help.'" --Ronald Reagan
Afro Thunder
This is my first PBEM game at The Blitz. I never imagined I would have such a big victory.
A scenario well worth playing just for the "where is the enemy" factor....great places to defend for the Germans and lots of room to move for the Allies...........
The Rattler
allies need release by certain turn ...opponent never got released
Allied artillery is excessive; pro allied scenario
I unintentionally played with the advantage of viewing the scenario before play, so credit here goes to Nemesis. In terms of the scenario the Allies Arty is too powerful.
Jim von Krieg
Good scenario with multiple paths to victory. Allied artillery is ever present and very dangerous. It is hard to get a Major victory without taking the Allied VP Hexes which are strongly covered by fixed units and large late releasing formation of Allied tanks and troops.
Herr Straße Laufer
General of the Army
Herr Straße Laufer Tue May 21, 2019 12:34 pm
Allied Naval guns were nasty!
“The object of life is not to be on the side of the majority, but to escape finding oneself in the ranks of the insane.”― Marcus Aurelius, Meditations
Triarii Wed May 22, 2019 2:36 pm
If the Axis take an agressive offense, there's not much the Allies can do.
Master Sergeant
Ade670 Wed May 27, 2020 10:32 pm
Axis in good defensive positions but overpowered by strong allied artillery throughout.
Dan Caviness
1st Lieutenant
Dan Caviness Frid May 29, 2020 10:39 pm
Nice game. A very "different" setup with a lot of British firepower fixed for the duration and out of the game. Also a ton of artillery, but with limited range. I will say it presents problems, and forces decisions.
mark_vanroosendaal Thu Jun 25, 2020 10:26 pm
There are but two avenues of attack for the allies where the attacks are on each side of the map and do not support one another. A smart German player should be able to determine where those attacks will be and be ready for them. However, the Axis player will have to draw on widely spread forces and organize them to successfully ward off the Allied player.