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Battle of Groningen - The Matrix Games version of West Front

Battle of Groningen Image
Campaign Series Ladder

Battle of Groningen

By Huib Versloot
Allies 11 - 3 - 12 Axis
Rating: 7.61 (15)
Games Played: 26
SM: 5
Turns: 25
Type: Custom
First Side: Allies
Second Side: Axis
Downloads: 193
(Version 2.1, 23-09-2005) As the Canadian army closed in on the city of Groningen in April 1945, it was clear that the campaign in the Netherlands was coming to a close. Still the German garrisson in Groningen was far from prepared to just hand over the city. Instead, with limited means available to them at this stage of the war they tried to change Groningen into a bulwark of defense. With it's many waterways Groningen offered outstanding defensive possibilities especially if the Germans had been able to blow up the main bridges which unfortunately for them they had not. Groningen was defended by an odd garrisson consisting of remnants of the Replacement and Traning Regiment of the Hermann Goering Division, some elements of the Dutch SS, a few naval detachments, elements of the Sicherheits Polizei (German security police in occupied area's) and employees of the German Reichsbahn pressed into military service. The garrisson was complemented by Dutch national socialists of the "Landwacht" a para military organization that carried out police duties for the Germans during the occupation. Heavy weapons and artillery were hardly available, but the defenders had a considerable amount of light FLAK guns and plenty of Panzerfausts. The second Canadian Infantry Division was given the task to take the city and ordered six regiments to close in on the town from different directions. These regiments were: The Calgary Highlanders of Canada, The Queen's Own Cameron Highlanders Of Canada, The Black Watch Of Canada, The Essex-Scottish Highlanders Of Canada, Les Fusiliers Mont-Royal and Le Régiment de Maisonneuve. Starting on 13 April 1945, four days of heavy fighting followed before the Germans surrendered. At the end of 16 April a large part of the historical town center was in ruins and 106 Groningen civilians had lost their lives. Groningen was finally liberated, but payed a high price.
Player Voting Stats
Member Balance Enjoyment
Harald Blauzahn's ProfileHarald Blauzahn Slightly Pro Allies 9
Cam's ProfileCam Well Balanced 10
Jim Puff's ProfileJim Puff Moderately Pro Allies 7
Huib Versloot's ProfileHuib Versloot Well Balanced 8
Huib Versloot's ProfileHuib Versloot Slightly Pro Allies 8
John Given
Zap was a bit slow to get going, and I made him pay for it by slamming his loaded trucks with 120mm artillery. The germans only get that one big mortar though, and several 81mm ones. Nevertheless, it did the trick. Over the course of 3 turns, 3 different hexes, overstacked with loaded trucks...basically vanished when the rounds hit. Zap resigned around turn 9 with the score around -550.
Scud
If played blind, tough for the allies. Knowledge of the map and what the axis has, and where, will turn the balance in favor of the allies, in my opinion.
Resolve then, that on this very ground, with small flags waving and tinny blast on tiny trumpets, we shall meet the enemy, and not only may he be ours, he may be us. --Walt Kelly
Ivan The Big
For a late war period scenario, Axis forces are to strong and the Allied forces don\'t have the necessary firepower to dig them out.