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Valley of Tears - The Matrix Games version of East Front II

Valley of Tears Image
Campaign Series Ladder

Valley of Tears

By von Niemack
Allies 5 - 1 - 2 Axis
Rating: 4.9 (7)
Games Played: 8
SM: 4
Turns: 21
Type: Custom
First Side: Allies
Second Side: Axis
Downloads: 168
[Historical, best played against human opponent] Location : 28 Km south of Beloy. In order to reach the city Beloy, the Red Army had to capture a bridge over the Lutchessa . In the preceding months, the Soviet winter offensive had finally reached the southern bank of this river. The German 110th Infanterie Division had to shorten it's front to compensate for the many losses suffered. So the front to the south of this division was taken over by a kampfgruppe of "Grossdeutschland" (this division had been split up in smaller formations to help bolster he line). The Soviet commander of 36th Rifle Corps had identified this weak spot and ordered a strong attack by 185th Rifle division (supported by armour) to break through and capture a bridge. As soon as the attack developed, Oberst Warschenauer, commanding the reinforced II./ "GD" Grenadier Regiment called for reinforcements.
Player Voting Stats
Member Balance Enjoyment
Anthony J Attard's ProfileAnthony J Attard Well Balanced 8
General Stymiest's ProfileGeneral Stymiest Totally Pro Allies 1
Michael's ProfileMichael Well Balanced 6
Michael's ProfileMichael Well Balanced 6
XLVIII Pz. Korp's ProfileXLVIII Pz. Korp Moderately Pro Allies 8
I can't give a report on Balance as I have only played the one side.
I can't give a report on Balance as I have only played the one side.
Lieutenant General
XLVIII Pz. Korp Sun Jun 30, 2019 9:20 pm
Very tough scenario for the Axis, though a skilled German can make the Soviet advance slow and expensive. This scenario is a true chess game, you'll need to be thinking several turns in advance.