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Enemy at the Gates - The Matrix Games version of East Front II

Enemy at the Gates Image
Campaign Series Ladder

Enemy at the Gates

By D. Bevard
Axis 13 - 6 - 14 Allies
Rating: 7.62 (24)
Games Played: 33
SM: 4
Turns: 20
Type: Stock
First Side: Axis
Second Side: Allies
Duderhof Hills, 25km S of Leningrad: [Best played as Axis] An area that had proven to be an ideal observation point of the southern approaches to Leningrad, were the well defended Duderhof Hills. From this area, Soviet artillery fire could be called in with accuracy upon the advancing Germans. On September 12th an assault by the German 1st Panzer Division to clear the hills was began. One of the most important objectives was Hill 167. Protected by elements of the Russian 70th Rifle Division, which would become the elite 45th Guards Rifle Division, and a militia battalion with a thick wall of gun emplacements, pillboxes, trenches and interlocking machine gun fire. Soviet guards units are used to represent the quality of the Russian troops.
Player Voting Stats
Member Balance Enjoyment
Blitz Shadow Player's ProfileBlitz Shadow Player Well Balanced 7
Thor's ProfileThor Totally Pro Allies 3
Rustbelt's ProfileRustbelt Well Balanced 4
Von Luck's ProfileVon Luck Slightly Pro Allies 7
Mad Matt's ProfileMad Matt Totally Pro Allies 1
Reddog
A tough go for the Axis player with nearly every objective is inside a bunker. The Axis player receives a good mix of troops, enough smoke rounds & lots of time to accomplish the mission if you capture a bunker. The Allied player has a very complex and strong defensive position but still needs to react precisely to counter the attacks of overwhelming odds... IMHO
Good Hunting,
REDDOG