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Crisis at Slonim - The Matrix Games version of East Front II

Crisis at Slonim Image
Campaign Series Ladder

Crisis at Slonim

By D. Bevard
Allies 25 - 2 - 9 Axis
Rating: 6.02 (22)
Games Played: 36
SM: 2
Turns: 12
Type: Stock
First Side: Allies
Second Side: Axis
Slonim, 160km SW of Minsk: [Best played as Axis] The successes of the armored spearheads against the Soviet Army in the opening days of Operation Barbarossa surpassed all expectations of the German High Command. In a matter of days the panzer groups drove deep into Russia, encircling huge numbers of enemy formations. But even though extensive preparations had been made to keep the panzers moving and supplied, there were only a few major roads to move those supplies on. This was the drawback of a blitzkrieg on such a scale that entire enemy divisions had been bypassed, creating a constant danger for the panzer units of having their supply lines cut. On 28 June, while the 3rd/39th Panzer Battalion pushed east towards Baranovichi, the strung out support units of the 17th Panzer Division wound their way through the narrow streets of Slonim. Suddenly infantry from the Soviet 29th Mechanized Division pounced from positions where they had hidden while the panzers passed and fell on the long German column.
Player Voting Stats
Member Balance Enjoyment
Blitz Shadow Player's ProfileBlitz Shadow Player Slightly Pro Axis 8
Hughen Tanken de Tote's ProfileHughen Tanken de Tote Totally Pro Axis 3
Hughen Tanken de Tote's ProfileHughen Tanken de Tote Totally Pro Axis 4
Johanness Keltner's ProfileJohanness Keltner Moderately Pro Allies 5
Sidorenko's ProfileSidorenko Slightly Pro Allies 7
Reddog
A great scenario with the final out come being decided on the last turn. A good mix of early war troops and support weapons.
Good Hunting,
REDDOG
Boisforas
Hard for the Axis to make up pts lost to eliminated supply vehicles on first turn