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#0704_01 Gertsovka: The Cornerstone (HTH) - Kursk Southern Front

#0704_01 Gertsovka: The Cornerstone (HTH) Image
Panzer Battles Ladder

#0704_01 Gertsovka: The Cornerstone (HTH)

By Michael Avanzini, David Freer
Germany 1 - 1 - 8 Russia
Rating: 5.63 (7)
Games Played: 10
SM: 1
Turns: 10
Type: Custom
First Side: Germany
Second Side: Russia

Gertsovka, North West of Tomarovka: July 4th, 1943. (Scenario Size: Battalion.) Major Werner Rode's I Battalion, Panzer Grenadier Regiment 394 was given the task of clearing Gertsovka. Gertsovka was the cornerstone of the Soviet defences in this sector. It controlled the crossing of the Ivinka River as well as providing flanking fire across the line of advance of Großdeutschland Panzer Grenadier Division to the east. The southernmost defences of the 2nd Battalion, 210th Guards Rifle Regiment were dug in both at Gertsovka station and along the raised railway embankment just south of the town. The Panzer Grenadiers would have to clear these positions first. This scenario covers Rode's assault on the embankment and into the town and the Guards desperate defence to hold it. Players note: To get the Panzer Grenadiers onto and across the railway embankment, 'Go on foot'

Player Voting Stats
Member Balance Enjoyment
ComradeP's ProfileComradeP Well Balanced 7
Bioman's ProfileBioman Totally Pro Russia 4
Duncan's ProfileDuncan Totally Pro Russia 8
Gris's ProfileGris Moderately Pro Russia 8
Gris's ProfileGris Moderately Pro Russia 8
Gaming Records
1st Side Player 2nd Side Player Result Score
Germany KAreil's Profile KAreil vs. PijusMagnificus PijusMagnificus's Profile Russia Germany Major Loss 2 12
Russia Duncan's Profile Duncan vs. Gris Gris's Profile Germany Russia Major Victory 12 2
Russia Gris's Profile Gris vs. Duncan Duncan's Profile Germany Russia Major Victory 12 2
Russia Duncan's Profile Duncan vs. Gris Gris's Profile Germany Russia Major Victory 12 2
Russia Bioman's Profile Bioman vs. Landser34 Landser34's Profile Germany Russia Major Victory 12 2
ComradeP Wed Apr 22, 2015 11:00 am
Still difficult, but at least winnable now with the 2 additional turns compared to the stock version.
Gris Thu Jun 23, 2016 6:14 am
Timetable for the Germans is tight and they cannot afford many losses. They have to cross the raise road quick and use smoke wisely. A good scenario to practice bunker busting techniques without armor. Hard point wise because objectives only get you around a draw.
'Millions died or suffered in the mud of Flanders between 1914-18. Who remembers them? Even those with names on their graves are by now unknown soldiers.' - Mier Ronnen, Jerusalem Post, 1933 Gris
Private 1st Class
KAreil Sat Jan 12, 2019 8:57 pm
Slightly or maybe moderatly pro Russia.

My first time as attacker and I made the wrong decision to try to avoid the main defense at the station and go with infantry in the East directly into the town. I didn't have any vehicles or heavy guns and had too high losses taking the enemy bunkers.
But even if had done otherwise I don't think there is much more than a Draw possible.
"Tapfer. Standhaft. Treu." - PzGrenB.13 Ried/Innkreis