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CL001. Möckern Village - JTS Campaign Leipzig

CL001. Möckern Village Image
Black Powder Ladder

CL001. Möckern Village

By Rich White
French (Nap) 1 - 0 - 0 Prussians (Nap)
Rating: 1.3 (2)
Games Played: 1
SM: 2
Turns: 24
Type: Custom
First Side: French (Nap)
Second Side: Prussians (Nap)
16 October 1813 - Historical - Intended to be played either Head to Head or Solo (favors the French) - A 5 min/turn, 50m/hex scale, company level version of scenario 001_Getting_Started-2_Solo - This action depicts the intense fighting for Möckern village which occured on the first day of the Battle of Leipzig. Möckern is located to the northwest of Leipzig and was along the route that Yorck's 1st Prussian Corps took to reach the French army. A desparate fight for the village lasted for several hours involving Yorck's Prussians and Marmont's VI Corps. In particular the Marine battalions distinguished themselves very well and held against all odds until finally succumbing to the weight and ferocity of the Prussian attack.
Player Voting Stats
Member Balance Enjoyment
mfriedman421's Profilemfriedman421 Totally Pro French (Nap) 1
agmoss99's Profileagmoss99 Totally Pro French (Nap) 1
Gaming Records
1st Side Player 2nd Side Player Result Score
French (Nap) mfriedman421's Profile mfriedman421 vs. agmoss99 agmoss99's Profile Prussians (Nap) French (Nap) Major Win 28 4
mfriedman421
Master Sergeant
mfriedman421 Thu Jun 28, 2018 5:04 pm
If you enjoy a battle where you have absolutely no hope of winning, then the Allied side in this scenario is just what you are looking for.

I have not played every scenario in the entire line of games, but out of all the ones I have played, this is by far the least balanced one.

My opponent did not manage to take any of the three objectives, but even if he had, he still would have been deep into a major defeat with no chance of winning.

Only about two-thirds of the French forces were even used, and I willingly left guns in harm's way that were taken because it just didn't make the slightest bit of difference.
agmoss99
Lieutenant General
agmoss99 Thu Jun 28, 2018 5:11 pm
The Allies start on a major defeat. They then have to advance over rough ground against a mass of French artillery.Reinforcements appear too late to be effective. VP hexes are way too low and even if captured become irrelevant. The allies went down to -600 points by the end. Many French units were not even engaged.