• Havoc
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads

Operation Rosario -A - Falklands

Operation Rosario -A Image
Squad Battles Ladder

Operation Rosario -A

By Jeff Conner
Argentina 1 - 1 - 1 UK
Rating: 2.93 (3)
Games Played: 3
SM: 4
Turns: 36
Type: Custom
First Side: Argentina
Second Side: UK
Battalion Level
Normal Daylight Conditions
Play by PBEM

The Argentine plan for the invasion of the Islas Malvinas called for a surprise attack on the Moody Brook Barracks by the Marine Amphibious Commando Company. The 2nd Marine Battalion would land by amphibious tractors on Yorke Beach and supply any additional firepower that was necessary to subdue the British garrison. A platoon from the 25th Regiment was assigned to seize Government House, the seat of power in the islands. However, when the Argentines realized that the element of surprise may have been lost, the plan was changed so that the 25th Infantry was now responsible for seizing the airport and the Marine Commandos would secure Government House.

Meanwhile, the British had elected to not to send home the rotating, platoon-sized garrison from the previous year, effectively doubling the number of troops on the islands. A small section of naval ratings from HMS Endurance was added to the garrison. The British plan was to fight a delaying battle starting at Yorke Beach, the anticipated landing spot for an amphibious landing. It was hoped that if fighting continued for long enough, political pressure could be brought to bear on the Argentines forcing them to withdraw from the area.

This series of three scenarios has been designed for play-by-email games. Each of the three versions of the scenario have a different British setup. The British player should pick one of the three scenarios, start the game and send the file to his opponent to begin play. In this fashion, the Argentine player will not know the location of the British forces. This scenario starts with the British in their historical locations, with sections and support weapons at the major chokepoints. The scenario has not been scripted for play against the AI
Player Voting Stats
Member Balance Enjoyment
burroughs's Profileburroughs Totally Pro Argentina 9
keif149's Profilekeif149 Moderately Pro Argentina 1
Richie61's ProfileRichie61 Totally Pro Argentina 1
Gaming Records
1st Side Player 2nd Side Player Result Score
UK keif149's Profile keif149 vs. Richie61 Richie61's Profile Argentina UK Major Victory 32 4
Argentina burroughs's Profile burroughs vs. PijusMagnificus PijusMagnificus's Profile UK Argentina Major Victory 32 4
UK Ozgur Budak's Profile Ozgur Budak vs. Rabbit Rabbit's Profile Argentina Draw 16 16
burroughs
Lots of humping around for the Argies and their special purpose units. Their mission in not entirely clear to me in the game, even though I know the history of the conflict and used to wargame that in other titles.
keif149
General of the Army
keif149 Sat Aug 15, 2015 2:08 pm
Probably the most boring SB scenario I have played since 2001. No SB scenario should use a map this big and no SB scenario should ever be 36 turns long. Even with my mod of increased ammo resupply, it was a mind numbing experience. So much in fact, Richie61 and I spent about 24 hours looking for a new game series to play. It was that bad that we would consider giving up SBs for good.
Richie61
General of the Army
Richie61 Sat Aug 15, 2015 10:34 pm
This scenario is way too big. It should been broken down into 4 smaller scenarios
like my buddy Dan said. Then it would be
worth the time to play it.
"Ideals are peaceful. History is violent."