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Storm in the East - Map 2 (Rounds 3, 4) - Combat Mission: Red Thunder

Storm in the East - Map 2 (Rounds 3, 4) Image
Combat Mission x2 Ladder

Storm in the East - Map 2 (Rounds 3, 4)

By raz_atoth
Axis 11 - 1 - 6 USSR
Rating: 6.14 (20)
Games Played: 18
SM: 9
Turns: 100
Type: Custom
First Side: Axis
Second Side: USSR
Downloads: 515
Scenario designed for the Storm in the East Tournament.

The map is based on the Master Map 3, by Stephen Hilla .

Warning for the USSR player. Some zones of the setup area can get under fire right from the start so be careful where you place your troops.
Player Voting Stats
Member Balance Enjoyment
Richtig FGM's ProfileRichtig FGM Moderately Pro Axis 7
Copper's ProfileCopper Well Balanced 8
Artyman's ProfileArtyman Moderately Pro Axis 9
Lond0ner's ProfileLond0ner Moderately Pro Axis 8
marco2marzo's Profilemarco2marzo Well Balanced 7
Gaming Records
1st Side Player 2nd Side Player Result Score
USSR weapon2010's Profile weapon2010 vs. meerkat meerkat's Profile Axis USSR Major Victory 90 18
Axis Mad Mike's Profile Mad Mike vs. Slingload Slingload's Profile USSR Axis Major Victory 90 18
Axis a1steaks's Profile a1steaks vs. seck143 seck143's Profile USSR Axis Major Victory 90 18
Axis OnkelHo's Profile OnkelHo vs. Lond0ner Lond0ner's Profile USSR Axis Major Victory 90 18
USSR H's Profile H vs. Stndrtnfhr Stndrtnfhr's Profile Axis USSR Total Victory 99 9
Artyman Mon Nov 30, 2015 5:22 am
I found this extremely challenging as the soviets mainly because I tried a human wave approach and didn't concentrate my assault on one point. Bad use of artillery and smoke didn't live up to my name
Staff Sergeant
marco2marzo Wed Dec 02, 2015 12:13 pm
it is a fun scenario!!!
Nort Sun Mar 06, 2016 9:18 pm
The Russians have no way of making it into town without suffering crippling losses. Once in town, the Russians do not have the numbers or muscle to make headway.
Technical Sergeant
OnkelHo Frid Jun 10, 2016 3:46 pm
Not easy from the allies side but it is a challenge to find the right way into the town.
Technical Sergeant
Stndrtnfhr Sun Jun 26, 2016 11:32 pm
I would suggest that the stugs be replaced by MK IVs, the lack of a turret really hurts the Germans. Considering they are greatly out numbered it is a small help. A bit long for a tourny game though.
Technical Sergeant
OnkelHo Frid Jul 01, 2016 7:51 pm
Not easy from the soviet side.
Private 1st Class
seck143 Tue Jul 12, 2016 3:58 pm
Possibly slightly pro axis, but a very entertaining and fun scenario.
General of the Army
H Sat Sep 24, 2016 1:28 pm
IMHO, the key to a Soviet victory here is to not rush things - try to take out the 88's with arty and in the meantime probe a bit to find out where the forward Hitlerites are. Otherwise, I think two things are key here for Ivan - don't commit to a full scale attack until ALL the reinforcements are in, and avoid the kill zone in the center - if the Germans have guys in buildings in both sides of the center ridge (probably will as both sets of buildings are objs.) then the crossfire on the Ivans coming up over the hill will decimate them