• Havoc
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads

Myth of Invincibility - Combat Mission: Red Thunder

Myth of Invincibility Image
Combat Mission x2 Ladder

Myth of Invincibility

By Kari Salo
Axis 8 - 1 - 16 USSR
Rating: 7.31 (17)
Games Played: 25
SM: 8
Turns: 70
Type: Stock
First Side: Axis
Second Side: USSR
Player Voting Stats
Member Balance Enjoyment
Lond0ner's ProfileLond0ner Moderately Pro USSR 8
A Canadian Cat's ProfileA Canadian Cat Moderately Pro USSR 8
Mad Mike's ProfileMad Mike Moderately Pro USSR 9
Panzer Lehr's ProfilePanzer Lehr Well Balanced 7
para bellum's Profilepara bellum Slightly Pro USSR 9
Lond0ner
Master Sergeant
Lond0ner Tue Jul 29, 2014 8:10 pm
Tough as the Axis, although still a respectable challenge for the Soviets!
A Canadian Cat
Major
A Canadian Cat Wed Jul 30, 2014 12:29 am
Lond0nerTough as the Axis, although still a respectable challenge for the Soviets!

Agreed I had to work for it for sure. I think I would rate it as pro Allied. Perhaps I was lucky enough to neutralize both Tigers and the Royal Tiger for much of the game in a smoke induced haze of HE and smoke rounds which ended up immobilizing them. Things would have been a lot harder if I had not succeeded at that.
Author of: Whose Turn Is It? - http://www.lesliesoftware.com/products/WhoseTurnIsIt / CMFI Sicily Pathfinders(not playable H2H) / CMBS Opportunity Knocks (scenarios, maps and mods here)
A Canadian Cat
Major
A Canadian Cat Wed Jul 30, 2014 12:30 am
It was loads of fun! I will have to try this out from the other side to see what that feels like.
Author of: Whose Turn Is It? - http://www.lesliesoftware.com/products/WhoseTurnIsIt / CMFI Sicily Pathfinders(not playable H2H) / CMBS Opportunity Knocks (scenarios, maps and mods here)
Mad Mike
Brigadier General
Mad Mike Thu Jul 31, 2014 8:03 pm
Interesting and entertaining scenario, but possibly quite difficult for the German side due to numerical superiority of the Russians, especially in capable tanks (T34/85).
cronus111
Corporal
cronus111 Thu May 28, 2015 10:53 pm
Excellent and dynamic scenario
H
General of the Army
H Sat Aug 08, 2015 4:45 pm
The long range accuracy of the guns on the German Tanks and TD's are the difference here - Russian tanks brewing up everywhere, and the SU 76's are virtually worthless
raz_atoth
General
raz_atoth Sat Apr 23, 2016 10:49 am
Fun scenario, but nonetheless though for both sides. Can be won be either side, although i think the soviets have a slight advantage.
Mudking
Corporal
Mudking Sat Jul 16, 2016 1:48 pm
Enjoyed this game a lot. Some early luck for the Russians helped sustain them through the game. Without that early luck, I think the German side would win and it was touch and go until near the end. IMHO an excellent scenario and well-designed map.
Hussar_63
Master Sergeant
Hussar_63 Mon Jun 26, 2017 9:41 pm
I think this can go either way as with all tank battles the tides of war can swing rapidly.
Jobu88
Major General
Jobu88 Mon Jun 26, 2017 10:49 pm
A good scenario, map is just right not too big not too small, number of turns also just right. The Russian has a slight disadvantage in armor as his tanks will not survive being hit whereas about half the German tanks can bounce off an 85mm shell at least half the time. And the Russian Su-76 are useless. But Russian numbers can overcome this via maneuver and mass. Overall an enjoyable scenario that either side can win.
"A bad plan is still better than no plan at all." -- Mikhail Tal



pzV.jpg
Dallmaier
Recruit
Dallmaier Thu Oct 19, 2017 5:22 pm
Tons of tanks and SMG infantry cramped onto a dusty map...
Any decent player on the Soviet side can easily blind out the tactically decisive hill for the German player.
Additionally that 2wooded" hill is created as LOS open forward slope for the German side for the whole game, while the Soviet side has lots of woods to hide and maneuver behind.

Want to use the Tiger 2 properly?
Sorry, there's no time to either wait for the dust to settle, nor is there time for maneuever!
Rush forward is the name of the game.

You don't like unrealistic map edge gaming, don't like to rush forward and play grab the flag? Sorry, if you have an opponent who knows what dust does on that map, you have no time to counter it:
you either have the choice to sit behind a dust cloud and wait while the time runs, or you maneuever and lose 10 minutes each time to get a decent new spoting contact suitable for an attack.

To bad there are 30 or so Soviet tanks and there is simply not enough time to strip the oponent from his tanks.

But who cares?!
The scanrio designer just wants you to grab a victory location downin the middle of the map, while the heights are not secure?
Applause by the masses?
WTF?

Not even 2 hours time?
Are you kidding me?
This has NOTHING to do with tactics this is just enforced childish flag grabbing.

Stay away if you like realistic tactics!
Guardsman
1st Lieutenant
Guardsman Mon Apr 09, 2018 8:42 pm
Great map, great spread of forces and very entertaining against a good opponent