• Havoc
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads

Veni Vidi Vici - Combat Mission: Fortress Italy

Veni Vidi Vici Image
Combat Mission x2 Ladder

Veni Vidi Vici

By Raul
Allies 1 - 0 - 3 Axis
Rating: 6.2 (4)
Games Played: 4
SM: 8
Turns: 75
Type: Custom
First Side: Allies
Second Side: Axis
The Germans attempt to break through British Lines,Germans Paratroopers have dropped on Rivisondoli …..with the bridge in their hands Germans are able to advance towards the objectives.

Only H2H.

British Forces vs Paratroopers and Panzergrenadiers.
Player Voting Stats
Member Balance Enjoyment
H's ProfileH Moderately Pro Axis 8
Duff's ProfileDuff Slightly Pro Allies 6
Kandu's ProfileKandu Totally Pro Allies 3
ChappyCanuck's ProfileChappyCanuck Well Balanced 9
Gaming Records
1st Side Player 2nd Side Player Result Score
Axis ChappyCanuck's Profile ChappyCanuck vs. kadursahl kadursahl's Profile Allies Axis Total Victory 88 8
Allies Duff's Profile Duff vs. Kandu Kandu's Profile Axis Allies Total Victory 88 8
Axis H's Profile H vs. DasTiger DasTiger's Profile Allies Axis Major Victory 80 16
Allies H's Profile H vs. DasTiger DasTiger's Profile Axis Allies Minor Defeat 32 64
Duff
First Sergeant
Duff Tue Oct 17, 2017 12:07 am
Interesting map and force mix but the attacker/defender force ratio appears to favor the defender (British) somewhat, especially given the Allied off-map artillery.
Kandu
Master Sergeant
Kandu Tue Oct 17, 2017 12:49 am
This scenario does not need to be play tested to determine play balance. It is self-evident in the scenario design. A read of the designer's notes and a quick look at the map, deployment zones and victory points distribution should answer the question adequately.

According to the designer, the opposing forces are equivalent. On the other hand, both possession of defensible terrain and victory locations at start grant significant advantage to the allied player.

The allied player controls 700 vp at start compared to the axis' 300. For the axis to achieve merely a draw they must capture the fortified, cathedral town Carpione situated on a hill which has overwatch over most of the axis' deployment and movement areas on both sides of the river. Both assaulting the town or bypassing it are fraught with danger. To achieve a win by points, the axis player must cross the river and capture Vitoritto deep in the allied zone after first either bypassing (under fire) or capturing Carpione (fortified uphill), both poor propositions.

In any Combat Mission scenario, capturing a town requires a substantial advantage of numbers or off-map artillery. The presence of large buildings such as cathedrals, apartment blocks and fortifications significantly increase the defender's advantage. In addition when a town has overwatch over the opponent's potential lines of approach or travel the situation only worsens unless the attacker can lay a substantial amount of smoke.

In this scenario the allied player need merely sit on the objectives to win - he already has the points. The burden of attack falls to the axis and the axis does not have sufficient force to overcome the allied terrain advantage.

Conclusion: Significant advantage allies.

How could this scenario be re-balanced?

Option 1: Redistribute the victory points as follows; Capione 200, Vitoritto 300 and the axis held river crossing 500. Now both sides sit on the same amount of vp and the burden of attack is equal for both parties. The allied positions are still stronger than the axis, but the allied player can no long just sit on those positions to win the game. I consider this to be the better of my two suggestions.

Option 2: Increase the size of the axis force by at least 50%, perhaps as much as 75% or 100%. I am not sure what size increase would result in a balanced game because much depends on a player's tactics and luck.
Justa bella ulciscuntur injurias.
ChappyCanuck
Sergeant
ChappyCanuck Sun Nov 12, 2017 12:54 am
This battle is fun to play. The terrain/geography alone presents interesting challenges. The force allotment is balanced and nicely varied - both sides get significant reinforcements later in the battle. I don't think I have ever given a "10", so a "9" it is :)