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TWC Priolo Crossroad - Combat Mission: Fortress Italy

TWC Priolo Crossroad Image
Combat Mission x2 Ladder

TWC Priolo Crossroad

By Michael Dorosh
Allies 2 - 0 - 0 Axis
H2H Approaved
Rating: 8.26 (5)
Games Played: 2
SM: 3
Turns: 40
Type: Custom
First Side: Allies
Second Side: Axis
Semi-historical scenario based on the entry of the 5th (Yorkshire) Division into Priolo three days after the landings on Sicily. This is a small-sized scenario reminiscent of a Quick Battle.

Map size: 800 x 400m
Game length: 40 (Variable)
British force size: Company (-)
Terrain type: Town
Weather and Environmental conditions: Clear, Dry

Designed for play either H2H or vs AI as either side. Adapted from an earlier scenario for CM:AK.
Player Voting Stats
Member Balance Enjoyment
Panzer Lehr's ProfilePanzer Lehr Slightly Pro Axis 7
a1steaks's Profilea1steaks Slightly Pro Allies 7
BrosifBallin's ProfileBrosifBallin Well Balanced 6
Manzcaser's ProfileManzcaser Well Balanced 7
Stonecutter's ProfileStonecutter Slightly Pro Allies 9
BrosifBallin
Technical Sergeant
BrosifBallin Sat Apr 11, 2015 12:55 am
I did't really like how much like the board game the designer had made the map but I know others don't feel that way.
Stonecutter
2nd Lieutenant
Stonecutter Mon Feb 11, 2019 8:30 pm
An excellent exercise for the Axis player in commanding less than reliable troops. The allied troops are more reliable and the AC's give them an advantage in mobility that I was able to exploit. The Axis player needs to sight their AT guns well and also needs a bit of luck in knocking out some ACs early if they are to be victorious.