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Drive them out - Combat Mission: Final Blitzkrieg

Drive them out Image
Combat Mission x2 Ladder

Drive them out

By John Martina
Allies 1 - 2 - 5 Axis
Rating: 5.63 (13)
Games Played: 8
SM: 6
Turns: 60
Type: Stock
First Side: Allies
Second Side: Axis
Player Voting Stats
Member Balance Enjoyment
Tumatauenga's ProfileTumatauenga Slightly Pro Axis 8
Tumatauenga's ProfileTumatauenga Slightly Pro Axis 8
Mudking's ProfileMudking Totally Pro Axis 1
Mad Mike's ProfileMad Mike Moderately Pro Axis 2
M.J.H.'s ProfileM.J.H. Moderately Pro Axis 8
Gaming Records
1st Side Player 2nd Side Player Result Score
Axis Das Morbo's Profile Das Morbo vs. marco2marzo marco2marzo's Profile Allies Axis Minor Victory 48 24
Axis zinzan1963's Profile zinzan1963 vs. cplkrotz cplkrotz's Profile Allies Draw 36 36
Axis Guardsman's Profile Guardsman vs. Jobu88 Jobu88's Profile Allies Axis Total Victory 66 6
Allies Shorker's Profile Shorker vs. nortriubuell nortriubuell's Profile Axis Allies Minor Victory 48 24
Axis Neutral Party's Profile Neutral Party vs. a1steaks a1steaks's Profile Allies Axis Tactical Victory 54 18
Tumatauenga
Staff Sergeant
Tumatauenga Sun Jul 31, 2016 6:38 am
Beautiful map and carefully considered historical context. The terrain and apparent asymetry of the forces provides a great challenge. Could be improved with slightly more options in deployment areas for the attacking allied force.
Tumatauenga
Staff Sergeant
Tumatauenga Sun Jul 31, 2016 6:53 am
Great scenario though could be improved if the allies had more room to deploy
Mudking
Corporal
Mudking Sun Aug 07, 2016 12:22 am
I hated this scenario from the start - I have never played anything that felt so constraining and lopsided. I cannot play CM now based on this horrible experience. I have played these wargames since Avalon Hill - I hope I can recover enough to take up arms again. WORST EVER.
Mad Mike
Colonel
Mad Mike Sun Aug 28, 2016 8:57 am
Seems to be quite pro Axis. I'm wondering if the US has all the tank(s) in this (there is only one) that scenario designer intended.
Definitely a tough struggle against MP-toting SS squads, for masochistic US players only ;-)
Panzer Lehr
Lieutenant General
Panzer Lehr Sun Aug 28, 2016 10:11 am
Probably challenging as the Allies against the computer. BUT PLAYED H2H ... IT IS TOTALLY PRO AXIS. Don't waste your time with it!
CM.png
Never interrupt your enemy when he is making a mistake." ~ Napoleon
M.J.H.
Technical Sergeant
M.J.H. Sun Aug 28, 2016 1:04 pm
The sheer weight of automatic weapons on the axis side makes H2H a very tough prospect for the allied player.

Against a more static AI opponent, the map would make for a fun challenge on allied side.
Neutral Party
Corporal
Neutral Party Tue Sep 20, 2016 4:20 am
I thought it was a pretty horrible scenario for the US. Germans have so many HMGs with enough ammo to lay down a lot of area fire. Very difficult for the infantry to advance once the tank runs out of HE. If I was the US commander I'd be asking for more armor support.
Shorker
Major
Shorker Sat Sep 24, 2016 8:18 am
The American troopers, who are mostly only regulars and greens with their simple Garand rifles, are facing a German company which is equipped with NINE heavy machine guns (shooting right across the whle map) and lots and lots of modern aussault rifles "Sturmgewehr 44". And allthough the Americans have one Sherman at their disposal (with reduced ammo) they are facing an overwhelming firepower which soon leads to a desperate situation for the GIs who are suffering heavy losses on their advance. They are just breaking. Apart from that imbalance in firepower this scenario mainly is an infantry house-to-house/streetfight scenario. Unfortunately the movements of the infantry are not so very well animated in CM (sometimes the soldiers are even looking as if they were a little bit retarded while they are moving) and so it isn't that much fun to play and watch an "infantry only" scenario in general. But the map is nicely done.
REAL OPPONENTS SEE THE BATTLE OUT TO THE END, WINNING OR LOSING
nortriubuell
Private 1st Class
nortriubuell Sun Sep 25, 2016 1:12 am
A pro Axis scenario for sure, but somehow Shorker still pulled out a minor victory on me. (how?) Expert use of his armor and mortar fire, that's how! Made me retreat and scurry for cover, until no more mortar strikes. And, I had one platoon that got bored in the woods ... and just HAD to get close. (big mistake) ... as they were completely wiped out.

However, once his armor knocked out and mortars empty, there was no way to advance further against my numerous MG42s and other fire power. I even had several squads out of ammo, what with all the GI targets to shoot at.

BTW, I would have HATED playing this as the attacker, as Mudking obviously did.

My congrats to George on using his available forces so well.
nortriubuell
Private 1st Class
nortriubuell Sun Sep 25, 2016 1:14 am
Pro Axis for sure
Guardsman
1st Lieutenant
Guardsman Mon Oct 17, 2016 7:17 pm
Lovely map in the snow, atmospheric setting. Had the potential for a good fight
zinzan1963
Technical Sergeant
zinzan1963 Sun Oct 23, 2016 9:53 pm
Interesting balance of forces - Read the BRIEFING!!
"But I don't want to see CM's code or any games code. That is like seeing your spouse and your love as hormones and neurons firing in various lobes on PET scans. Some things should just be enjoyed for what they are; and not analyzed any further.
cplkrotz
Corporal
cplkrotz Mon Oct 24, 2016 12:02 am
A good scenario, but hard. I rate it slightly pro-Axis because the Axis is on the defensive and can set up in positions using angles which can chew advancing squads up. With only a few men the Axis can hold up a whole squad and make it difficult to gain ground. Each objective can be covered by the Axis with enfilading fire which makes it very hard to advance without taking causalities. For the Allies to advance smoke is key. There is not enough smoke to last the whole scenario for the Allies, although some extra smoke is provided by off board mortars. Be careful with the use of the tank. It is to be shepherded. Even with squad support my tank was damaged moving into a part of the town. Initially, I was not able to break my squads up. This was possible later. I would have liked the ability to do that earlier in the game.
Das Morbo
Staff Sergeant
Das Morbo Sat Nov 19, 2016 8:28 pm
As everyone else said, the GIs get ample opportunities to get themselves shot.

Needs rebalancing to be a H2H scenario (a platoon of M4s would do the trick, methinks).

Aside from this, it is a beatuifully crafted map and an interesting challenge!