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MG Dunes of Eerde what if - Combat Mission: Battle For Normandy

MG Dunes of Eerde what if Image
Combat Mission x2 Ladder

MG Dunes of Eerde what if

By Jurrie van der Zwaan
FJ 6 - 0 - 2 US Ab
Rating: 8.17 (6)
Games Played: 8
SM: 6
Turns: 130
Type: Custom
First Side: FJ
Second Side: US Ab
Strong German FJ Kampfgruppe assaults against 3rd battalion of 501st PIR and tanks from 44th Royal Tank Regiment.
Player Voting Stats
Member Balance Enjoyment
H1nd's ProfileH1nd Moderately Pro FJ 10
Motti's ProfileMotti Slightly Pro FJ 9
Jpratt88's ProfileJpratt88 Well Balanced 5
H1nd's ProfileH1nd Slightly Pro FJ 10
para bellum's Profilepara bellum Slightly Pro FJ 7
Gaming Records
1st Side Player 2nd Side Player Result Score
FJ Panzer Lehr's Profile Panzer Lehr vs. TeddyA TeddyA's Profile US Ab FJ Total Victory 66 6
FJ para bellum's Profile para bellum vs. DB_Zero DB_Zero's Profile US Ab FJ Total Victory 66 6
FJ H1nd's Profile H1nd vs. ARCH ARCH's Profile US Ab FJ Total Victory 66 6
FJ H's Profile H vs. kghammer kghammer's Profile US Ab FJ Major Victory 60 12
US Ab H's Profile H vs. kghammer kghammer's Profile FJ US Ab Major Defeat 12 60
H1nd
Very difficult fixed position to defend for the US Ab and Germans have a lots of troops. Both sides can use a ton of artillery to pound each other. Recomended for slightly masochistic US players who like desperate defensive battles.
Weasel
General
Weasel Thu May 01, 2014 10:47 pm
Too much artillery IMO, but the biggest complaint I have is the long spell of turns waiting for the reinforcements. The scenario could save 30 turns easily in the middle.
Some of us are busy doing things; some of us are busy complaining - Debasish Mridha