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MG Boldness Be My Brother - Combat Mission: Battle For Normandy

MG Boldness Be My Brother Image
Combat Mission x2 Ladder

MG Boldness Be My Brother

US 6 - 1 - 13 Heer
Rating: 8.07 (19)
Games Played: 20
SM: 6
Turns: 60
Type: Custom
First Side: US
Second Side: Heer
Player Voting Stats
Member Balance Enjoyment
miller41's Profilemiller41 Well Balanced 8
Expecting_at_crossroad's ProfileExpecting_at_crossroad Moderately Pro US 5
Mad Mike's ProfileMad Mike Well Balanced 9
Mad Mike's ProfileMad Mike Well Balanced 8
H's ProfileH Slightly Pro Heer 8
German force can be strong but it is very brittle and units run very quickly.
It's not the one with your name on it; it's the one addressed "to whom it may concern" you've got to think about.
Scenario pro-allied on landscape conditions.
General of the Army
H Sun Mar 16, 2014 11:45 pm
tough one for the Allies
Private 1st Class
TimoS. Wed Mar 19, 2014 10:21 am
I think its the other way around. Landscape more favoured for the Axis. When you get the good Ground with Allies it Turns around yes. But you have to pay for it wich can make you get on the Loosers Street pretty fast.
Private 1st Class
Kensal Sun Mar 23, 2014 12:59 am
Overall favoured to the Germans. Enjoyable scenario though
Private 1st Class
Kensal Sun Mar 23, 2014 1:00 am
German armour mix makes the difference. A weaker German armour component would provide better balance
Cogust Thu Apr 24, 2014 8:26 pm
Balance is difficult to determine as both sides have lots of options, I do think the allies can afford to make a few more errors than the Germans and still win.
Herr Klopek
Warrant Officer
Herr Klopek Thu May 15, 2014 8:50 pm
I played as Allies and suffered a total defeat but I still think that the balance is pretty good and either side can win depending on how the tank battles go.
Streelnieks24 Frid Aug 01, 2014 8:54 am
I think it would have been a good scenario if I could have executed my plan diffrently. I'm sure about it that someone else would have ace'd it as the US/Brit.

Challenging, giving only one covered approach to the objectives which human opponent can easily detect.

Other approach required achieving fire superiority, which was hard without enough artillery support from the start + no good firing positions that wouldn't expose my forces.

In nutshell: challenging scenario which I couldn't crack at first, maybe on second go things will go diffrently.