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Les Charne - Combat Mission: Battle For Normandy

Les Charne Image
Combat Mission x2 Ladder

Les Charne

By M1 Garand
US 8 - 1 - 13 Heer
H2H Approaved
Rating: 8.82 (17)
Games Played: 22
SM: 3
Turns: 45
Type: Custom
First Side: US
Second Side: Heer
Downloads: 471
Player Voting Stats
Member Balance Enjoyment
BBrus's ProfileBBrus Well Balanced 9
HoseJock's ProfileHoseJock Slightly Pro US 9
Expecting_at_crossroad's ProfileExpecting_at_crossroad Well Balanced 9
Col_Deadmarsh's ProfileCol_Deadmarsh Well Balanced 8
Tumatauenga's ProfileTumatauenga Slightly Pro Heer 7
Gaming Records
1st Side Player 2nd Side Player Result Score
Heer Baluka1974's Profile Baluka1974 vs. Smike2685 Smike2685's Profile US Heer Total Victory 33 3
Heer Filion91's Profile Filion91 vs. ANKulin ANKulin's Profile US Heer Total Victory 33 3
US Ingvar's Profile Ingvar vs. Comdr Comdr's Profile Heer US Total Victory 33 3
Heer Hussar_63's Profile Hussar_63 vs. Baluka1974 Baluka1974's Profile US Heer Major Victory 30 6
US Hussar_63's Profile Hussar_63 vs. Baluka1974 Baluka1974's Profile Heer US Major Defeat 6 30
Well balanced scenario. The better starting position and panzerfaust per squad make up for the better US armor and superior mobility (3-team squads + 2xM4 Rhino). Expect a quick, intense firefight. Many sweet spots for armor and infantry.
I liked that some of the US forces could somewhat travel through the Hedgerows which off set the German advantage with access to roads to begin scenario. Overall it was a great playing experience.
Well balansed. But for US side need more carefully orchestrated tactics.
Very well balanced for PBEM. There are some options for flanking opponent but most of the fighting takes place head on. \r\n\r\nTanks have a hard time ruling over the battlefield as LOS is short and conditions are wet, making movement difficult.\r\n\r\nThe building structures on the map would serve more of a purpose if they could be used by either side more effectively.
Axis side benefits from faster and more protected approaches to the objective, allies benefit from better armour.
Quick, fun battle.
Quick, intense battle for PBEM. Feels like a "quick match" battle, but the map is well designed and pretty balanced. The US side gets some better armor (rhino, 76s) to compensate for the German panzerfausts, which IMO is a bit excessive unless the axis gets a Tiger.
A Canadian Cat
Pretty straight forward meeting engagement with balanced forces. Enjoyable but not too different from a QB
Author of: Whose Turn Is It? - http://www.lesliesoftware.com/products/WhoseTurnIsIt / CMFI Sicily Pathfinders(not playable H2H) / CMBS Opportunity Knocks (scenarios, maps and mods here)
A very well-balanced, entertaining scenario with plenty of options for both sides. 30 minute time limit forces both players to move aggressively.
"A bad plan is still better than no plan at all." -- Mikhail Tal

1st Lieutenant
Stonecutter Mon Aug 28, 2017 6:57 pm
A glitch came up in this battle which I believe is due to the new engine 4 game system. The german player started with only 2 panzers vice the 5 that I recall being there from a previous battle, which obviously made for a lopsided US advantage. I have noticed the same thing in a number of other scenarios (Flowers of the Forest, Colossal Crack to name a couple) in that units, tanks in particular, seem to have been deleted with the new engine.
Private 1st Class
Filion91 Wed Oct 17, 2018 1:27 am
Beautiful and interesting map, albeit a bit tight for the amount of firepower at your disposal.

I think downgrading both side's medium tanks into scout cars and adding a couple of additional infantry teams would make the scenario more dynamic.