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CW Air Attack - Combat Mission: Battle For Normandy

CW Air Attack Image
Combat Mission x2 Ladder

CW Air Attack

By jon keller
Allies 1 - 0 - 3 Axis
Rating: 5.22 (5)
Games Played: 4
SM: 4
Turns: 80
Type: Custom
First Side: Allies
Second Side: Axis
Downloads: 41
Canadian Airborne units assault a town large town defended by Waffen SS. Can be played as either side v.s. the AI or H2H.
Player Voting Stats
Member Balance Enjoyment
Captain Al's ProfileCaptain Al Totally Pro Axis 5
s_cm's Profiles_cm Moderately Pro Axis 5
Stonecutter's ProfileStonecutter Totally Pro Axis 3
Duff's ProfileDuff Slightly Pro Axis 5
Expecting_at_crossroad's ProfileExpecting_at_crossroad Well Balanced 9
Gaming Records
1st Side Player 2nd Side Player Result Score
Allies Expecting_at_crossroad's Profile Expecting_at_crossroad vs. patton1945 patton1945's Profile Axis Allies Major Victory 40 8
Axis Duff's Profile Duff vs. mirekm61 mirekm61's Profile Allies Axis Total Victory 44 4
Axis Stonecutter's Profile Stonecutter vs. richardg richardg's Profile Allies Axis Total Victory 44 4
Axis Captain Al's Profile Captain Al vs. s_cm s_cm's Profile Allies Axis Total Victory 44 4
Captain Al
Master Sergeant
Captain Al Sat Aug 17, 2019 11:16 am
Unrealistic terrain that channelized the Allies into kill zones.
s_cm
Corporal
s_cm Sat Aug 17, 2019 12:26 pm
In my opinion tank balance made this difficult for allied attacker to win.
turn based H2H with CMBN, CMRT, CM Black Sea, CMSF2. Game engne v4.
Stonecutter
1st Lieutenant
Stonecutter Thu Sep 05, 2019 5:38 pm
This was a really unbalanced scenario IMHO as 3 x Panthers vs 3 x regular Shermans is a mismatch at the best of times. Throw in the fact that the Shermans don't arrive for quite some time, there are only three bridges to defend and the Germans also have lots of arty and it is truly mission impossible for the Allied player. Having 4 x Shermans & allied mortars from the start, cutting Panthers down to 2 and reducing German arty assets to only the onboard mortars would even up the sides and improve the battle a fair bit.
Duff
1st Lieutenant
Duff Sat Sep 07, 2019 9:02 pm
Defense is very static in the early stages but the attacker (Allies) can choose among a number of different avenues of approach, and no prepositioned defense can adequately cover them all. Unable to judge playability or balance as opponent surrendered without mounting a major assault. Am guessing balance is slightly pro-Axis since the attacker does not seem to have much armor support.
Expecting_at_crossroad
Captain
Expecting_at_crossroad Thu Oct 03, 2019 1:16 pm
The scenario is balanced, but both sides need to think well about the right tactics, weighing their own advantages and weaknesses.
Expecting_at_crossroad
Captain
Expecting_at_crossroad Thu Oct 03, 2019 1:44 pm
For Allied:
Allied tanks must support their infantry in advancing it without entering the fight against the Panthers. Actively use the smokescreen.
Double superiority in the infantry gives the Allies a good chance to win. Take care of your infantry from mortar fire. And don 't hurry! Regularity and accuracy!