16 August, 7:05 am. A hazy dawn after a rainy night. Patton relentlessly pushes Eddy's XII Corps forward following the failed German counter-offensive at Mortain. The Germans flee. We pursue. If they turn to fight we flank their position and eliminate them. Terrain is open farmland interspersed with small woodlots. Ideal anti-tank country, unfortunately.
Forward recon has stumbled on a German roadblock straddling the road east of our bivouac at Coulmiers. Anti-tank guns appear to dominate a broad stretch of open country. A narrow woodlot north of the roadblock position should mask our flanking movement. Your mission is to engage the roadblock, eliminate it, and occupy the enemy position. Follow-on forces will then press on to capture Orleans.
You are King Company, 3rd Inf Bttn, Task Force S. You number roughly 200 men. Transports offloaded your men on the far side of the field (off-map). You are supported by light mortars, pioneers, and a 105mm howitzer battery. A reduced tank platoon is due to arrive in 10 minutes. HQ units will arrive soon after. 3rd infantry platoon is still offloading and will arrive in 5 minutes with a towed anti-tank gun.
Following their defeat at Mortain a badly mauled German army flees towards the Seine. To delay our pursuit, a series of roadblocks are thrown in our path. Scouts have radioed a warning of multiple "88's" blocking the road, but G.I.s are notorious for seeing "88's" behind every haystack. We are confident all of the fleeing Germans' armor remains trapped back at Falaise.
Use the woodlot as cover for your advance. Cross the railroad tracks and assault the German defensive position on the roadway. Press your assault to the buildings and woods beyond.
Gameplay length: 1 hour+. There are three OCCUPY objectives on the map. Additional points will be awarded for knocking out anti-tank guns and eliminating enemy infantry. Preserve your own forces.
- Scenario designer: Mike (MikeyD) Duplessis