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2 Weeks in Normandy 2.31 - Century of Warfare, TOAW III, and TOAW IV

2 Weeks in Normandy 2.31 Image
Operational Art of War Ladder

2 Weeks in Normandy 2.31

By Brett Turner
Allies 45 - 9 - 36 Axis
Rating: 7.54 (74)
Games Played: 90
SM: 1
Turns: 13
Type: Custom
First Side: Allies
Second Side: Axis
Player Voting Stats
Member Balance Enjoyment
Antoni Chmielowski's ProfileAntoni Chmielowski Moderately Pro Axis 6
Siberian HEAT's ProfileSiberian HEAT Well Balanced 9
Mitglied Nr.55's ProfileMitglied Nr.55 Well Balanced 7
Wolfman's ProfileWolfman Well Balanced 8
Liveline99's ProfileLiveline99 Slightly Pro Allies 7
Lars W
As soon as the German begins to get units encircled, there's little hope to win. If the Allies use proper tactics and avoid German resistance, attacking deep into the German rear, there's not much to do..
Lars W
It's hard to contain the Allied break out from the beachheads, one has to use ones very best tactics in order to win as German!
viridomaros
Corporal
viridomaros Mon Oct 06, 2014 8:33 am
one of the best
viridomaros
Corporal
viridomaros Thu Mar 05, 2015 5:06 pm
i definitely recommend this one very enjoyable short and small map doesn't take much time.
viridomaros
Corporal
viridomaros Thu Mar 05, 2015 5:09 pm
i'll just add it might be slightly more difficult for the alieed now as with toaw III fortified units are harder to dislodge but to me it doesn't really unbalance the scenario
Gotthard H
Technical Sergeant
Gotthard H Frid Apr 22, 2016 8:39 pm
Axis must divide and defend, Allies must attack (what else?)
Gotthard H
Technical Sergeant
Gotthard H Sun May 01, 2016 9:29 am
The allies must push like mad, both to destroy and disrupt the Germans, also to take objectives. Germans must divide and form defensive lines to keep Allies from breaking through and protect reinforcement hexes. I learned all this from Jan Ekelin.