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#0704_01: Carpiquet - Operation Windsor - Battles of Normandy

#0704_01: Carpiquet - Operation Windsor Image
Panzer Battles Ladder

#0704_01: Carpiquet - Operation Windsor

By Kevin Hankins
Allies 3 - 2 - 4 Axis
Rating: 7.08 (10)
Games Played: 9
SM: 2
Turns: 28
Type: Stock
First Side: Allies
Second Side: Axis
Carpiquet, West of Caen: July 4th, 1944. (Scenario Size: Brigade. Head to Head or Allied Human vs Axis AI) With the failure of Operation Epsom to achieve a breakthrough it was decided to try and clear Carpiquet airfield again. Carpiquet airfield was on a 1.9 km expanse of level ground, which offered a "killing ground" for the defenders. The airfield had been fortified with minefields, field gun and machine gun emplacements, manned by I Battalion, SS-Panzergrenadier Regiment 26, an anti-aircraft battery and fifteen tanks. Operation Windsor was planned to commence at 05:00 on 4 July, following a bombardment by 21 artillery regiments, with Le Régiment de la Chaudière and The North Shore Regiment attacking Carpiquet, as a squadron of the Sherbrooke Fusiliers protected the northern flank with a diversionary attack on Franqueville. To the south, the Royal Winninpeg Rifles was to advance and seize the hangars of Carpiquet airfield. At the same time as the Canadian attack, the 43rd Division was to attack further south down the north side of the Odon to capture Verson. Once the regiments had captured Carpiquet, the Canadian reserves would push through and take control of the airfield control buildings. The capture of the airfield would enable further Anglo-Canadian attacks against Caen.
Player Voting Stats
Member Balance Enjoyment
ComradeP's ProfileComradeP Totally Pro Allies 5
Cyrano's ProfileCyrano Moderately Pro Axis 7
panzerde's Profilepanzerde Slightly Pro Axis 8
KG_RangerBooBoo's ProfileKG_RangerBooBoo Slightly Pro Axis 7
Compass Rose's ProfileCompass Rose Well Balanced 8
Gaming Records
1st Side Player 2nd Side Player Result Score
Axis Geier's Profile Geier vs. viemacs101 viemacs101's Profile Allies Axis Major Victory 24 4
Axis Beerweasel's Profile Beerweasel vs. EdTanktread EdTanktread's Profile Allies Axis Major Victory 24 4
Allies Beerweasel's Profile Beerweasel vs. EdTanktread EdTanktread's Profile Axis Allies Minor Victory 18 6
Axis Landser34's Profile Landser34 vs. Gris Gris's Profile Allies Draw 10 10
Axis Laza's Profile Laza vs. Landser34 Landser34's Profile Allies Draw 10 10
Staff Sergeant
ComradeP Tue Dec 22, 2015 1:08 pm
The scenario has WAY too many turns, the Germans don't have reserves or anything to stop you from moving into Caen and taking out the artillery and support assets.

The result is determined by firing at units in trenches and bunkers in industrial hexes.

Flail tanks are also overpowered, due to their being no MP reduction when moving into minefields like in PzC. You can split up flail units and clear a large two hex deep minefield in a single turn.

All in all, this unfortunately isn't an enjoyable scenario for either side: it feels too easy for the Allies and firing at bunkers turn after turn isn't interesting, the Germans move a unit or two around in and out of bunkers, fire their artillery and click end turn.
Private 1st Class
panzerde Mon Jan 18, 2016 3:30 pm
Challenging as the Allies to get all of the objectives without high casualties.
Compass Rose
Warrant Officer
Compass Rose Frid Mar 11, 2016 5:51 pm
Very bloody battle for the Allies but very enjoyable.
Gris Mon Nov 06, 2017 9:10 pm
Far too many turns.
'Millions died or suffered in the mud of Flanders between 1914-18. Who remembers them? Even those with names on their graves are by now unknown soldiers.' - Mier Ronnen, Jerusalem Post, 1933 Gris
1st Lieutenant
Beerweasel Mon Jul 30, 2018 10:11 pm
Churchill Crocodiles come in handy
1st Lieutenant
Beerweasel Tue Jul 31, 2018 9:01 pm
I was able to mass 88's in a Bunker that controlled the Northern part of the battle field.

Panthers were able to control the Southern part using hit & run tactics.

Priority was given to eliminating enginerrs and Sherman Flail tanks