• Havoc
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads

#0611_01: Misery at le Mesnil-Patry - Battles of Normandy

#0611_01: Misery at le Mesnil-Patry Image
Panzer Battles Ladder

#0611_01: Misery at le Mesnil-Patry

By Saunders & Blackie
Allies 1 - 1 - 7 Axis
Rating: 7.45 (11)
Games Played: 9
SM: 1
Turns: 8
Type: Stock
First Side: Allies
Second Side: Axis
le Mesnil-Patry, West of Caen: June 11th, 1944. (Scenario Size: Battalion+. Head to Head or Human vs AI for either side) For the first week after D-Day the Commonwealth attempted to flank Caen from the West. Operation Perch began on June 7th. The Operation was intended to create the threat of a British breakout to the south-east of Caen by XXX Corps. The 50th (Northumbrian) Infantry Division landed on Gold Beach on 6 June and was to rapidly move inland and capture Bayeux and the road to Tilly-sur-Seulles. The 7th Armoured Division and the 8th Armoured Brigade would then take over from the 50th Northumbrian Division and advance from Tilly-sur-Seulles to Mont Pincon. The Canadian 3rd Infantry Division attacked in support of the British 50th with the aim of securing their left flank. The town of le Mesnil-Patry had been reported as being abandoned and the Canadians mounted the Queens Own Rifles onto the tanks of the 1st Hussars to take the town on the run. The advance was anything but a cakewalk.
Player Voting Stats
Member Balance Enjoyment
Compass Rose's ProfileCompass Rose Well Balanced 8
KG_RangerBooBoo's ProfileKG_RangerBooBoo Well Balanced 6
KG_RangerBooBoo's ProfileKG_RangerBooBoo Slightly Pro Axis 6
Compass Rose's ProfileCompass Rose Well Balanced 8
Compass Rose's ProfileCompass Rose Moderately Pro Axis 7
Compass Rose
Warrant Officer
Compass Rose Frid Jan 08, 2016 10:14 pm
A fun little scenario
Compass Rose
Warrant Officer
Compass Rose Thu Jan 14, 2016 5:39 pm
A very challenging scenario especially for the Allies. German defenders located in objective hexs, are very hard to disrupt which makes assaulting them almost impossible.
Compass Rose
Warrant Officer
Compass Rose Sun Jan 17, 2016 7:28 pm
Allies are behind the eight-ball in this one. German defenses are tough to break within the small number of turns available.
KG_RangerBooBoo Sun Jan 17, 2016 7:34 pm
Just not enough turns for the Allies to get the job done. Needs 2 or 3 more turns at least. Played 3 different times now and Axis has won each time.
Compass Rose
Warrant Officer
Compass Rose Sun Jan 17, 2016 9:40 pm
A very quick moving scenario where the Allied player really has to advance quickly and have "lucky dice" rolls to be successful, which is hard to do.
Dog Soldier
Brigadier General
Dog Soldier Thu Jan 21, 2016 6:22 am
Interior lines and good cover make the Axis positions very strong indeed. Just not enough time to clear the Axis off the objectives.
Fast is fine, but accuracy is everything.

- Wyatt Earp
1st Lieutenant
Warhorse Tue Aug 02, 2016 9:35 pm
Tough job for the Allies, gotta move quick, watch out for ambushes. Got a draw, lucky to have gotten that!
Meine Ehre heisst Treue