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		<title><![CDATA[Forums - All Forums]]></title>
		<link>http://www.theblitz.org/message_boards/</link>
		<description><![CDATA[Forums - http://www.theblitz.org/message_boards]]></description>
		<pubDate>Thu, 11 Mar 2010 22:32:01 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[If you have game with me]]></title>
			<link>http://www.theblitz.org/message_boards/showthread.php?tid=55019</link>
			<pubDate>Thu, 11 Mar 2010 20:07:12 +0200</pubDate>
			<guid isPermaLink="false">http://www.theblitz.org/message_boards/showthread.php?tid=55019</guid>
			<description><![CDATA[Please report the games as victory to you have a medical situation and dont know how I'll be felling for awhile so Im going to be taking a break from gaming.<br />
<br />
<br />
<br />
Thanks guys]]></description>
			<content:encoded><![CDATA[Please report the games as victory to you have a medical situation and dont know how I'll be felling for awhile so Im going to be taking a break from gaming.<br />
<br />
<br />
<br />
Thanks guys]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[If you have a game with me]]></title>
			<link>http://www.theblitz.org/message_boards/showthread.php?tid=55018</link>
			<pubDate>Thu, 11 Mar 2010 20:05:17 +0200</pubDate>
			<guid isPermaLink="false">http://www.theblitz.org/message_boards/showthread.php?tid=55018</guid>
			<description><![CDATA[If you have a game against me  please report it have a medical situation that i dont know how it going to go so please report all games in the future as situation develops imight be able to come back.<br />
<br />
Thanks Guys]]></description>
			<content:encoded><![CDATA[If you have a game against me  please report it have a medical situation that i dont know how it going to go so please report all games in the future as situation develops imight be able to come back.<br />
<br />
Thanks Guys]]></content:encoded>
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		<item>
			<title><![CDATA[Enquiry on H2H]]></title>
			<link>http://www.theblitz.org/message_boards/showthread.php?tid=55017</link>
			<pubDate>Thu, 11 Mar 2010 19:11:02 +0200</pubDate>
			<guid isPermaLink="false">http://www.theblitz.org/message_boards/showthread.php?tid=55017</guid>
			<description><![CDATA[I posted about 2/3 weeks ago about members visiting the H2H to choose a scenario for test playing, which does help designers more than you know.....OK so if you have visited the site (H2H) please post here to say you have, better still please mention if you are playing one of these very good scenario, your interest in this is encouraging.]]></description>
			<content:encoded><![CDATA[I posted about 2/3 weeks ago about members visiting the H2H to choose a scenario for test playing, which does help designers more than you know.....OK so if you have visited the site (H2H) please post here to say you have, better still please mention if you are playing one of these very good scenario, your interest in this is encouraging.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[HPS Guadalcanal online battle March 21th]]></title>
			<link>http://www.theblitz.org/message_boards/showthread.php?tid=55015</link>
			<pubDate>Thu, 11 Mar 2010 16:21:51 +0200</pubDate>
			<guid isPermaLink="false">http://www.theblitz.org/message_boards/showthread.php?tid=55015</guid>
			<description><![CDATA[Gentlemen !<br />
<br />
To whom it may concern. In case you´d like to participate in the Blitz online battle on March 21th, please drop me a mail.<br />
<br />
Cheers, Klaus]]></description>
			<content:encoded><![CDATA[Gentlemen !<br />
<br />
To whom it may concern. In case you´d like to participate in the Blitz online battle on March 21th, please drop me a mail.<br />
<br />
Cheers, Klaus]]></content:encoded>
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		<item>
			<title><![CDATA[Before You Upload a Scenario into H2H]]></title>
			<link>http://www.theblitz.org/message_boards/showthread.php?tid=55014</link>
			<pubDate>Thu, 11 Mar 2010 16:08:08 +0200</pubDate>
			<guid isPermaLink="false">http://www.theblitz.org/message_boards/showthread.php?tid=55014</guid>
			<description><![CDATA[Gents:  <img src="http://www.theblitz.org/message_boards/images/smilies/smilie7.gif" style="vertical-align: middle;" border="0" alt="smoking" title="smoking" /><br />
<br />
IMHO, it is important that designers; prior to uploading their new designs into H2H, run intial test games against both the AI and a few regular opponents.<br />
<br />
This will help identify and shake out any "gross abnormalities" (e.g. skewed victory conditions, strange unit starting positions, terrain that does not make sense, etc.) <br />
<br />
Some of my earlier scenario designs, I did not follow these initial steps... and as the play testers began their test games... these "gross abnormalities" began very evident <img src="http://www.theblitz.org/message_boards/images/smilies/eek1.gif" style="vertical-align: middle;" border="0" alt="Eek1" title="Eek1" /> ...and I mentally "kicked myself" for not being aware of these issues... and having to spend (at least) another test round ironing them out.  <img src="http://www.theblitz.org/message_boards/images/smilies/mad.gif" style="vertical-align: middle;" border="0" alt="Mad" title="Mad" /><br />
<br />
I also believe that a scenario design that goes through an initial "shake down" prior to uploading into H2H will also test "better"... and while players who test H2H designs are not playing the scenario to "play it," but looking more to review the design for a number of variables, players may get more "enjoyment" out of testing a design that plays better intially then one that does not?  <img src="http://www.theblitz.org/message_boards/images/smilies/chin.gif" style="vertical-align: middle;" border="0" alt="Chin" title="Chin" /><br />
<br />
Maybe one reason more players don't step forward to help play test H2H designs is the "fear" that their time will be "wasted" on a poor design?  <img src="http://www.theblitz.org/message_boards/images/smilies/chin.gif" style="vertical-align: middle;" border="0" alt="Chin" title="Chin" /><br />
<br />
Obviously, scenarios in H2H are "designs in progress" that will go through multiple revisions and are not the ultimate, final product. But, IMHO, a designer who takes these initial steps in the design process, will reap more rewards during the "formal" H2H phase.  <img src="http://www.theblitz.org/message_boards/images/smilies/smilie7.gif" style="vertical-align: middle;" border="0" alt="smoking" title="smoking" />]]></description>
			<content:encoded><![CDATA[Gents:  <img src="http://www.theblitz.org/message_boards/images/smilies/smilie7.gif" style="vertical-align: middle;" border="0" alt="smoking" title="smoking" /><br />
<br />
IMHO, it is important that designers; prior to uploading their new designs into H2H, run intial test games against both the AI and a few regular opponents.<br />
<br />
This will help identify and shake out any "gross abnormalities" (e.g. skewed victory conditions, strange unit starting positions, terrain that does not make sense, etc.) <br />
<br />
Some of my earlier scenario designs, I did not follow these initial steps... and as the play testers began their test games... these "gross abnormalities" began very evident <img src="http://www.theblitz.org/message_boards/images/smilies/eek1.gif" style="vertical-align: middle;" border="0" alt="Eek1" title="Eek1" /> ...and I mentally "kicked myself" for not being aware of these issues... and having to spend (at least) another test round ironing them out.  <img src="http://www.theblitz.org/message_boards/images/smilies/mad.gif" style="vertical-align: middle;" border="0" alt="Mad" title="Mad" /><br />
<br />
I also believe that a scenario design that goes through an initial "shake down" prior to uploading into H2H will also test "better"... and while players who test H2H designs are not playing the scenario to "play it," but looking more to review the design for a number of variables, players may get more "enjoyment" out of testing a design that plays better intially then one that does not?  <img src="http://www.theblitz.org/message_boards/images/smilies/chin.gif" style="vertical-align: middle;" border="0" alt="Chin" title="Chin" /><br />
<br />
Maybe one reason more players don't step forward to help play test H2H designs is the "fear" that their time will be "wasted" on a poor design?  <img src="http://www.theblitz.org/message_boards/images/smilies/chin.gif" style="vertical-align: middle;" border="0" alt="Chin" title="Chin" /><br />
<br />
Obviously, scenarios in H2H are "designs in progress" that will go through multiple revisions and are not the ultimate, final product. But, IMHO, a designer who takes these initial steps in the design process, will reap more rewards during the "formal" H2H phase.  <img src="http://www.theblitz.org/message_boards/images/smilies/smilie7.gif" style="vertical-align: middle;" border="0" alt="smoking" title="smoking" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Who am I?]]></title>
			<link>http://www.theblitz.org/message_boards/showthread.php?tid=55013</link>
			<pubDate>Thu, 11 Mar 2010 12:58:26 +0200</pubDate>
			<guid isPermaLink="false">http://www.theblitz.org/message_boards/showthread.php?tid=55013</guid>
			<description><![CDATA[I was born in a family with military traditions so when I was young I followed in my father's wake and joined the military forces. But the beginning of my career was a bit disapionting: due to siсkness I newer actually served in my father's branch. But then I was transfered to land forces and make a good cereer mostly by distinguishing myself in ill fated battles. I also took part in defeating of rebellion in my home country.<br />
Shortly after beginning of the one of well-known wars I was transfered into distant theater where continued my career growth and soon became an army commander. I'm often referred as a conqueror of the region but I was fated not to see the result of my deeds.<br />
<br />
Additional clues will be provided when needed, but I think that above said quite enough <img src="http://www.theblitz.org/message_boards/images/smilies/rolleyes.gif" style="vertical-align: middle;" border="0" alt="Rolleyes" title="Rolleyes" />]]></description>
			<content:encoded><![CDATA[I was born in a family with military traditions so when I was young I followed in my father's wake and joined the military forces. But the beginning of my career was a bit disapionting: due to siсkness I newer actually served in my father's branch. But then I was transfered to land forces and make a good cereer mostly by distinguishing myself in ill fated battles. I also took part in defeating of rebellion in my home country.<br />
Shortly after beginning of the one of well-known wars I was transfered into distant theater where continued my career growth and soon became an army commander. I'm often referred as a conqueror of the region but I was fated not to see the result of my deeds.<br />
<br />
Additional clues will be provided when needed, but I think that above said quite enough <img src="http://www.theblitz.org/message_boards/images/smilies/rolleyes.gif" style="vertical-align: middle;" border="0" alt="Rolleyes" title="Rolleyes" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Turn Delay]]></title>
			<link>http://www.theblitz.org/message_boards/showthread.php?tid=55012</link>
			<pubDate>Thu, 11 Mar 2010 08:19:51 +0200</pubDate>
			<guid isPermaLink="false">http://www.theblitz.org/message_boards/showthread.php?tid=55012</guid>
			<description><![CDATA[Hey Guys,<br />
<br />
Turns will be delayed, since my laptop took a dump monday. I just got done recovering the data from it (partition table got scrogged). I currently rebuilding it, and will get turns out asap.<br />
<br />
Regards,<br />
<br />
Kirk]]></description>
			<content:encoded><![CDATA[Hey Guys,<br />
<br />
Turns will be delayed, since my laptop took a dump monday. I just got done recovering the data from it (partition table got scrogged). I currently rebuilding it, and will get turns out asap.<br />
<br />
Regards,<br />
<br />
Kirk]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Turn Delay]]></title>
			<link>http://www.theblitz.org/message_boards/showthread.php?tid=55011</link>
			<pubDate>Thu, 11 Mar 2010 08:19:06 +0200</pubDate>
			<guid isPermaLink="false">http://www.theblitz.org/message_boards/showthread.php?tid=55011</guid>
			<description><![CDATA[Hey Guys,<br />
<br />
Turns will be delayed, since my laptop took a dump monday. I just got done recovering the data from it (partition table got scrogged). I currently rebuilding it, and will get turns out asap.<br />
<br />
Regards,<br />
<br />
Kirk]]></description>
			<content:encoded><![CDATA[Hey Guys,<br />
<br />
Turns will be delayed, since my laptop took a dump monday. I just got done recovering the data from it (partition table got scrogged). I currently rebuilding it, and will get turns out asap.<br />
<br />
Regards,<br />
<br />
Kirk]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[New site doesnt work for me]]></title>
			<link>http://www.theblitz.org/message_boards/showthread.php?tid=55010</link>
			<pubDate>Thu, 11 Mar 2010 06:54:03 +0200</pubDate>
			<guid isPermaLink="false">http://www.theblitz.org/message_boards/showthread.php?tid=55010</guid>
			<description><![CDATA[I've stopped reading on blitz because I can't get it to fit my screen.I have to scroll left and right to read messages.<br />
<br />
I spent an hour or so, the most I'm willing to invest in this, reading advice and trying to solve my difficulty under options, but got nowhere.<br />
<br />
I hope I'm an isolated problem, in which case don't pay me mind.  But I post just to help provide data in case I am one of many.]]></description>
			<content:encoded><![CDATA[I've stopped reading on blitz because I can't get it to fit my screen.I have to scroll left and right to read messages.<br />
<br />
I spent an hour or so, the most I'm willing to invest in this, reading advice and trying to solve my difficulty under options, but got nowhere.<br />
<br />
I hope I'm an isolated problem, in which case don't pay me mind.  But I post just to help provide data in case I am one of many.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Don't like it]]></title>
			<link>http://www.theblitz.org/message_boards/showthread.php?tid=55009</link>
			<pubDate>Thu, 11 Mar 2010 05:35:08 +0200</pubDate>
			<guid isPermaLink="false">http://www.theblitz.org/message_boards/showthread.php?tid=55009</guid>
			<description><![CDATA[I realize that a lot of time and effort went into the new format but I for one do not like it. It is not as easy to use as the old format and has added a number of new features that IMHO add nothing to the site. It is possible that I do not understand how to use the site so maybe some one can answer some questions for me.<br />
<br />
1. Is there some way to delete the info that appears on the left side of the screen or sometimes on both sides of the screen? I have no use for it and it slows down the loading of the site if on a slow connection.<br />
<br />
2. The ladders do not seem to work right as I have to select the ladder I want at least twice to get to it and if I select my name to see my results on that ladder I get the overall ladder scores and not just the ladder I want. I could care less about the overall ladder and just want to see my individual ladder info. Can I make some selection to change this?<br />
<br />
3. Is there some way to have the individual ladders show the rank that you have on that ladder only? The individual ladder ranks were an incentive and a goal for me to continue to play.<br />
<br />
4. Why is the overall ladder so important? The awards that are supposed to awarded for achievements on this ladder are ignored so I don't see the point.<br />
<br />
5. The new scenario results listings are confusing and there is no explanation of what the numbers mean. Will there be an explanation at some point?]]></description>
			<content:encoded><![CDATA[I realize that a lot of time and effort went into the new format but I for one do not like it. It is not as easy to use as the old format and has added a number of new features that IMHO add nothing to the site. It is possible that I do not understand how to use the site so maybe some one can answer some questions for me.<br />
<br />
1. Is there some way to delete the info that appears on the left side of the screen or sometimes on both sides of the screen? I have no use for it and it slows down the loading of the site if on a slow connection.<br />
<br />
2. The ladders do not seem to work right as I have to select the ladder I want at least twice to get to it and if I select my name to see my results on that ladder I get the overall ladder scores and not just the ladder I want. I could care less about the overall ladder and just want to see my individual ladder info. Can I make some selection to change this?<br />
<br />
3. Is there some way to have the individual ladders show the rank that you have on that ladder only? The individual ladder ranks were an incentive and a goal for me to continue to play.<br />
<br />
4. Why is the overall ladder so important? The awards that are supposed to awarded for achievements on this ladder are ignored so I don't see the point.<br />
<br />
5. The new scenario results listings are confusing and there is no explanation of what the numbers mean. Will there be an explanation at some point?]]></content:encoded>
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			<title><![CDATA[Sealion! Looking for an opponent.]]></title>
			<link>http://www.theblitz.org/message_boards/showthread.php?tid=55008</link>
			<pubDate>Thu, 11 Mar 2010 03:12:33 +0200</pubDate>
			<guid isPermaLink="false">http://www.theblitz.org/message_boards/showthread.php?tid=55008</guid>
			<description><![CDATA[Installing as I type, and I'm so old I can remember when 'multitasking' was a big deal. <img src="http://www.theblitz.org/message_boards/images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" /><br />
<br />
So, who wants to dive in, before the mods (beautiful though we know they will be!), before any updates, before it moves beyond v 1.0? <br />
<br />
Looking for an opponent for any large invasion scenario, or even a campaign. I'm willing to play either side, standard rules, with optionals on agreement (but I'm not familiar with playing Explicit Supply rules, so not that one).<br />
<br />
Takers?]]></description>
			<content:encoded><![CDATA[Installing as I type, and I'm so old I can remember when 'multitasking' was a big deal. <img src="http://www.theblitz.org/message_boards/images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" /><br />
<br />
So, who wants to dive in, before the mods (beautiful though we know they will be!), before any updates, before it moves beyond v 1.0? <br />
<br />
Looking for an opponent for any large invasion scenario, or even a campaign. I'm willing to play either side, standard rules, with optionals on agreement (but I'm not familiar with playing Explicit Supply rules, so not that one).<br />
<br />
Takers?]]></content:encoded>
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			<title><![CDATA[Opp.'s of Ratzki]]></title>
			<link>http://www.theblitz.org/message_boards/showthread.php?tid=55005</link>
			<pubDate>Thu, 11 Mar 2010 00:32:08 +0200</pubDate>
			<guid isPermaLink="false">http://www.theblitz.org/message_boards/showthread.php?tid=55005</guid>
			<description><![CDATA[I have been rather ill for the last week or so. Turns are slow at the moment. I am just now starting to feel human again, I will catch up with turns and "Little Saturn" when I get back on my feet.]]></description>
			<content:encoded><![CDATA[I have been rather ill for the last week or so. Turns are slow at the moment. I am just now starting to feel human again, I will catch up with turns and "Little Saturn" when I get back on my feet.]]></content:encoded>
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			<title><![CDATA[An German player wanted for operabion Cobra]]></title>
			<link>http://www.theblitz.org/message_boards/showthread.php?tid=55004</link>
			<pubDate>Wed, 10 Mar 2010 22:58:42 +0200</pubDate>
			<guid isPermaLink="false">http://www.theblitz.org/message_boards/showthread.php?tid=55004</guid>
			<description><![CDATA[I would like to play of normandy operation cobra, so far i know there are two versions, we could have a look wich one we take.<br />
I can play at a minimum of two turns in a week.]]></description>
			<content:encoded><![CDATA[I would like to play of normandy operation cobra, so far i know there are two versions, we could have a look wich one we take.<br />
I can play at a minimum of two turns in a week.]]></content:encoded>
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			<title><![CDATA[The Prochorovka myth]]></title>
			<link>http://www.theblitz.org/message_boards/showthread.php?tid=55002</link>
			<pubDate>Wed, 10 Mar 2010 15:17:18 +0200</pubDate>
			<guid isPermaLink="false">http://www.theblitz.org/message_boards/showthread.php?tid=55002</guid>
			<description><![CDATA[For those not yet in the know some interesting reading:<br />
<br />
<a href="http://www.uni.edu/~licari/citadel.htm" target="_blank">http://www.uni.edu/~licari/citadel.htm</a><br />
<br />
<br />
Narwan]]></description>
			<content:encoded><![CDATA[For those not yet in the know some interesting reading:<br />
<br />
<a href="http://www.uni.edu/~licari/citadel.htm" target="_blank">http://www.uni.edu/~licari/citadel.htm</a><br />
<br />
<br />
Narwan]]></content:encoded>
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			<title><![CDATA[Winner - von Nev]]></title>
			<link>http://www.theblitz.org/message_boards/showthread.php?tid=55000</link>
			<pubDate>Wed, 10 Mar 2010 00:30:23 +0200</pubDate>
			<guid isPermaLink="false">http://www.theblitz.org/message_boards/showthread.php?tid=55000</guid>
			<description><![CDATA[Who is this happy smiling soldier (on the left) - the person with him happens to be his wife.<br />
<br />
<img src="http://i297.photobucket.com/albums/mm201/rickbancroft/PicQuiz-6.jpg" border="0" alt="[Image: PicQuiz-6.jpg&#93;" /><br />
<br />
Rick]]></description>
			<content:encoded><![CDATA[Who is this happy smiling soldier (on the left) - the person with him happens to be his wife.<br />
<br />
<img src="http://i297.photobucket.com/albums/mm201/rickbancroft/PicQuiz-6.jpg" border="0" alt="[Image: PicQuiz-6.jpg]" /><br />
<br />
Rick]]></content:encoded>
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			<title><![CDATA[Winner - Xandor]]></title>
			<link>http://www.theblitz.org/message_boards/showthread.php?tid=54999</link>
			<pubDate>Wed, 10 Mar 2010 00:15:30 +0200</pubDate>
			<guid isPermaLink="false">http://www.theblitz.org/message_boards/showthread.php?tid=54999</guid>
			<description><![CDATA[I was born the son of a minor town official, but during my life went well beyond that.  I fought for my country with distinction, reaching the highest possible rank in the army of the time.  However, I didn't always take criticism well.  Eventually, I was adopted by the childless king of another country, and as his successor-in-waiting, led my new country to war against my country of birth.  After achieving the goals I set for my country in this war, and succeeding my adoptive parent as king, I led a peaceful life, along with my adoptive country, into my 80s, starting a new succession to the monarchy there, and being well thought of it appears in that country.  <br />
<br />
More hints if needed, although I will be a bit surprised if this isn't enough.<br />
<br />
Good luck.<br />
Rick]]></description>
			<content:encoded><![CDATA[I was born the son of a minor town official, but during my life went well beyond that.  I fought for my country with distinction, reaching the highest possible rank in the army of the time.  However, I didn't always take criticism well.  Eventually, I was adopted by the childless king of another country, and as his successor-in-waiting, led my new country to war against my country of birth.  After achieving the goals I set for my country in this war, and succeeding my adoptive parent as king, I led a peaceful life, along with my adoptive country, into my 80s, starting a new succession to the monarchy there, and being well thought of it appears in that country.  <br />
<br />
More hints if needed, although I will be a bit surprised if this isn't enough.<br />
<br />
Good luck.<br />
Rick]]></content:encoded>
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		<item>
			<title><![CDATA[The Effective use of Artillery in SP WW2]]></title>
			<link>http://www.theblitz.org/message_boards/showthread.php?tid=54998</link>
			<pubDate>Tue, 09 Mar 2010 17:48:37 +0200</pubDate>
			<guid isPermaLink="false">http://www.theblitz.org/message_boards/showthread.php?tid=54998</guid>
			<description><![CDATA[<span style="color: #FF0000;"><span style="font-weight: bold;">TOP SECRET  ;-)</span></span><br />
<br />
<span style="font-weight: bold;">The Effective use of Artillery in Steel Panthers WW2</span><br />
by Cross<br />
<br />
Once a battle is underway, I observe my opponents use of artillery.  If it’s competent I know I’m in for tough battle.   <br />
<br />
Artillery is one of the big three, along with infantry and armour; for many battles I would rank it second in importance, after infantry.  Proper use of this powerful arm can win battles, just as underestimating its power, or misusing it, can lose battles.<br />
<br />
The following is only my opinion, based on experience in WinSPWW2 PBEM meeting engagements without off-board artillery.  If you have any questions, suggestions or advice I would love to hear them. <br />
<br />
<span style="font-weight: bold;">Artillery Designations</span>  (approximate, as it depends on nation and year)<br />
<br />
Light............75   – 105mm.....( 3    – 3.7 inch).... aka. Pack, Mountain, Field<br />
Medium.........115 – 140mm...( 4.5 – 5.5 inch)<br />
Heavy...........150 – 185mm...( 6    – 7.2 inch)<br />
Super-heavy..205mm +.........(     8 inch +     )<br />
 <br />
<span style="font-weight: bold;">Mortars</span><br />
Light.......50-60mm......( 2 inch)<br />
Medium....75-88mm......( 3 inch)<br />
Heavy......105-120mm...( 4 inch)<br />
<br />
<span style="font-weight: bold;">Purchasing</span><br />
<br />
1.  If you have a 10% purchasing limit on artillery, spend the full 10% and buy as much artillery as you can.<br />
 <br />
If there’s no purchasing limit, I will usually spend around 12.5% but may spend more depending on the battle, map, plan and opponent.  I learned PBEM from an opponent who would spend 20-33% on artillery. <br />
<br />
2.  Buy a variety of artillery  (The golf bag principle).<br />
<br />
The ‘golf bag principle’ allows you to choose the right sized club for the purpose (more on this later).<br />
I will often buy a troop of Heavy, a troop of Medium, a platoon of Mortars, and some Light/Field guns if I can afford it.    <br />
<br />
3.  When choosing guns, look at their cost and number of HE rounds; then look at their effectiveness (KILL #) and accuracy. <br />
<br />
Some self-propelled artillery comes with plenty of ammo, others are only worth purchasing if you also buy accompanying ordinance trucks.  Don’t forget that mortar units usually have 2 tubes, with double the ammo and a higher rate of fire.   <br />
<br />
4.  Buy additional ammo; as you don’t want valuable guns sitting idle in the second half.<br />
<br />
It’s easy for artillery to run out of ammo, even in quite short battles; so buy a pair of ammo  carriers/canisters/trucks.  Buy armoured ordinance carriers if you expect any counter-battery.<br />
<br />
5.  Buy only one Forward Observation Officer (FOO).<br />
<br />
You should have at least one FOO, as they call artillery in faster and more accurately than other officers.  But I think purchasing more than one FOO is redundant – especially when limited to 10% artillery – unless you have a lot of points and the map and visibility make it worthwhile.<br />
<br />
<span style="font-weight: bold;">Setup</span><br />
<br />
6.  Try to place artillery on rough ground for good defense.<br />
<br />
7.  Never set up artillery in wooded locations, as these can catch fire.<br />
<br />
If I see an opponent has put guns in a wooded area, I almost always target them.  If the trees catch fire he has to risk a truck to move the gun, and has the hassle of re-positioning and re-plotting the gun.<br />
<br />
8.  Try to give guns a good field of fire, in case they need to defend themselves from breakthrough units.<br />
<br />
9.  Position guns close enough to their officer that they can be rallied, but far enough apart to keep them from being an easy counter-battery target.  <br />
<br />
Better if the officer’s gun is slightly to the rear, so any fleeing crews will run towards the officer not away from him.  You can adjust the gun troop retreat direction so your opponent won’t know which gun is the officer.  <br />
<br />
10.  Don’t place guns too close to the map edge, or routed crews may flee off the map.  <br />
<br />
You can place guns close to the map edge if you change their retreat direction. <br />
<br />
11.  Don’t forget to setup a ‘gold spot’ (priority target) a hex where artillery will arrive with only a 1 turn delay. <br />
<br />
<span style="font-weight: bold;">Targeting</span><br />
<br />
12.  The primary goal of artillery is to pin or suppress the enemy; the secondary goal of artillery is destroy the enemy.<br />
<br />
If you understand that artillery is mainly used to suppress, you are more likely to use it correctly.  When attacking, a suppressed enemy can be approached and destroyed; when defending, a suppressed enemy gives you time to bring in reinforcements and take back the initiative.  <br />
<br />
13.  Almost all of your artillery should be plotted to support one infantry company at a time.  Not plotted at multiple targets all over the battlefield.<br />
<br />
Artillery can win you one area of the battlefield, as long as it’s focused on that area.  If I have 10 plots, I may plot 8 of them in direct support of one infantry company.  Artillery that’s plotted all over the battlefield is wasted as an effective force.  <br />
<br />
14.  The best and most important use of your artillery is to support your offensive.  <br />
<br />
15.  The second most valuable use of artillery is to blunt or stop an enemy attack.<br />
<br />
A concentration of artillery can often stall or stop an enemy attack.  But you will have to switch almost all your guns to hit the enemy attack; which means you may have to hold up your own offensive until the threat has been neutralized and your guns can be turned back to support your offensive.   <br />
<br />
16.  Don’t be indecisive or get distracted, use the bulk of your artillery to support an attack or defend a threatened area.<br />
<br />
You may switch your artillery to defend an area that is threatened and then switch it back to your offensive once the threat is over.  But if you keep changing your mind, or get distracted by every possible target, you’ll spend most of the battle waiting for artillery to arrive, or have ineffective plots all over the battlefield.<br />
<br />
17.  Anticipate.  Try to think two or three turns ahead.  Where will you be when the artillery arrives, and where is the enemy likely to be?<br />
<br />
18.  Prior to contact use ‘silent barrages’, which is when you plot guns without letting them fire.  <br />
<br />
You may creep these silent barrages ahead of your attack until contact with the enemy, or plot guns where you expect an attack, and then you will have almost instant artillery support (this is not gamey, but a real life tactic).  <br />
<br />
19.  Plot guns in a rough line or curve ahead of your troops, where you perceive the enemy front lines.  <br />
<br />
Even when you are plotting onto spotted targets, try to maintain a rough barrage line in the gaps where enemy units could be.  If you spot a large concentration of enemy, then you may want to temporarily abandon the line and stonk them with everything at hand.     <br />
<br />
20.  If you ever spot enemy soft vehicles, they should be targeted.  Use mortars if they are moving, or more accurate guns if they are stationary.<br />
<br />
21.  Moving infantry are an attractive target because your barrage is likely to cause casualties, not just suppression.<br />
<br />
22.  Use your FOO to plot all artillery, unless another officer has line-of sight (LOS) to the target area and your FOO does not.  <br />
<br />
LOS allows an officer to shift artillery quickly, and I believe an unskilled Infantry officer with LOS is more accurate than a FOO without LOS.<br />
 <br />
<span style="font-weight: bold;">Mortars</span><br />
<br />
23.  Mortars are inaccurate and their bombs land in a wider spread, which means they are not suited for close support (150-200m ahead of friendly troops) or for stonking small targets (Atk guns, MG nests).  Use more accurate artillery for close support and small targets.<br />
<br />
24.  Use mortars against infantry, where their wide spread is an advantage and can pin down a whole infantry platoon.  <br />
<br />
<span style="font-weight: bold;">Smoke</span><br />
<br />
25.  Don’t forget that a single smoke round can render an ATk gun useless.  So instead of plotting a stonk you may prefer to fire a few smoke rounds, and save your HE ammo for another target.  <br />
<br />
26.  Plot a smoke screen to cover an exposed advance.  But only use a few guns, with the rest supporting the advance with HE.     <br />
<br />
27.  Use a smoke barrage to feign an attack.<br />
  <br />
Smoke on it’s own won’t fool an experienced player, so you may have to throw a few units into the feint, until your opponent starts re-plotting artillery and moving reserves…    <br />
<br />
<span style="font-weight: bold;">Counter-Battery</span><br />
<br />
28.  Don’t be too quick to plot counter-battery shoots.<br />
<br />
I am usually relieved when my opponent uses his artillery for counter-battery.  Because this means his guns are not bothering my troops at the front, and when my artillery rallies they’ll have more ammunition than his.  <br />
<br />
29.  Counter-battery can be worthwhile if you can pin down a few enemy heavy guns with just one mortar section or light gun; but don’t commit too much artillery to counter-battery. <br />
<br />
The primary use of artillery is to support your attacking infantry, the secondary use is to stop enemy attacks.  If those goals are covered and you still have artillery available; then you may want to plot one or two guns to harass his guns.<br />
<br />
30.  If you suspect your opponent is using unarmoured ammo trucks to support his artillery, they can be a worthwhile target. <br />
<br />
<span style="font-weight: bold;">Ammunition</span><br />
<br />
31.  Do not conserve ammunition, except perhaps at the start of the battle prior to contact (silent barrages).<br />
<br />
Many players conserve ammo by turning tubes off, or husbanding their ammo to last the whole battle.  I disagree with this approach, because most battles are decided around turn 7 to 14.  Therefore, you should expend all the ammo you need in order to win; then it won’t matter if your artillery has no ammo in the final turns.      <br />
<br />
In meeting engagements, I do think it’s worthwhile to hit some approach roads.  But don’t fire off too much ammo at these invisible targets.  Save the bulk of your ammo for turns 7 to 14, when you are in contact with the enemy.   <br />
<br />
32.  Use ammo carriers to re-supply the heavy guns, and the quick firing mortars that rip through ammo.<br />
<br />
You can’t re-supply every gun, so prioritize and re-supply the heavies and those that will run out quickly, like mortars.  This is another reason to buy a variety of guns, as some come with more ammunition than others.  <br />
 <br />
<span style="font-weight: bold;">Rockets</span><br />
<br />
33.  Rockets are very inaccurate, but can be devastating when on target.  They may be best used when your FOO has LOS to the target. <br />
<br />
Personally, I prefer not to allow the supply of rocket ordinance, as this can allow them to dominate a battle.  <br />
<br />
<span style="font-weight: bold;">Fast Artillery</span><br />
<br />
34.  Never use Fast Artillery, because by watching where each round falls, you will have an idea where the enemy is suppressed and where it’s safer to advance.<br />
<br />
<span style="font-weight: bold;">Blast Circles</span><br />
<br />
HE shells can cause damage or suppression 1 or 2 hexes away from where they land, depending on their size.  The further from shell impact the less chance of a hit, suppression or any effect.<br />
<br />
50mm................. (2”).......	Target hex only <br />
60mm to 122mm... (4.5”).....1 hex radius		<br />
130mm +............. (5” +)....	2 hex radius <br />
<br />
I think how it works is:  60mm can but is unlikely have an effect 1 hex away.  120mm is likely to have an effect 1 hex away, but will have no effect 2 hexes away.  130mm is very likely to have an effect 1 hex away, but unlikely to have an effect 2 hexes away.  205mm is likely to have an effect 2 hexes away. <br />
<br />
<span style="font-weight: bold;">Quotes</span><br />
<br />
“Artillery is the god of war”<br />
_ Josef Stalin<br />
<br />
“Renown awaits the commander who first restores artillery to its prime importance on the battlefield.”<br />
_Winston Churchill <br />
<br />
“If you don’t have enough artillery, quit.”<br />
_General Richard Cavasos<br />
<br />
“Do not forget your dogs of war, your big guns, which are the most-to-be respected arguments of the rights of kings.” <br />
_Frederick the Great<br />
<br />
“The artillery was my strongest tool. Often it was my only reserve … I repeatedly said it was more a matter of the infantry supporting the artillery than the artillery supporting the infantry…”<br />
_Major General R. Barton<br />
<br />
“Artillery adds dignity, to what would otherwise be an ugly brawl.”<br />
_Frederick the Great<br />
<br />
“CANNON, n. An instrument employed in the rectification of national boundaries.”*<br />
_Ambrose Bierce <br />
<br />
“The harder the fighting and the longer the war, the more the infantry – and in fact all the arms – lean on the gunners.”<br />
_Field Marshal Montgomery<br />
<br />
“The best generals are those who have served in the artillery.”*<br />
_Napoleon Bonaparte<br />
<br />
“A competent General knows how to use artillery, but a brilliant General also knows how to use smoke.”<br />
_Unknown<br />
<br />
“God fights on the side with the best artillery.”*<br />
_Napoleon Bonaparte<br />
<br />
<br />
---]]></description>
			<content:encoded><![CDATA[<span style="color: #FF0000;"><span style="font-weight: bold;">TOP SECRET  ;-)</span></span><br />
<br />
<span style="font-weight: bold;">The Effective use of Artillery in Steel Panthers WW2</span><br />
by Cross<br />
<br />
Once a battle is underway, I observe my opponents use of artillery.  If it’s competent I know I’m in for tough battle.   <br />
<br />
Artillery is one of the big three, along with infantry and armour; for many battles I would rank it second in importance, after infantry.  Proper use of this powerful arm can win battles, just as underestimating its power, or misusing it, can lose battles.<br />
<br />
The following is only my opinion, based on experience in WinSPWW2 PBEM meeting engagements without off-board artillery.  If you have any questions, suggestions or advice I would love to hear them. <br />
<br />
<span style="font-weight: bold;">Artillery Designations</span>  (approximate, as it depends on nation and year)<br />
<br />
Light............75   – 105mm.....( 3    – 3.7 inch).... aka. Pack, Mountain, Field<br />
Medium.........115 – 140mm...( 4.5 – 5.5 inch)<br />
Heavy...........150 – 185mm...( 6    – 7.2 inch)<br />
Super-heavy..205mm +.........(     8 inch +     )<br />
 <br />
<span style="font-weight: bold;">Mortars</span><br />
Light.......50-60mm......( 2 inch)<br />
Medium....75-88mm......( 3 inch)<br />
Heavy......105-120mm...( 4 inch)<br />
<br />
<span style="font-weight: bold;">Purchasing</span><br />
<br />
1.  If you have a 10% purchasing limit on artillery, spend the full 10% and buy as much artillery as you can.<br />
 <br />
If there’s no purchasing limit, I will usually spend around 12.5% but may spend more depending on the battle, map, plan and opponent.  I learned PBEM from an opponent who would spend 20-33% on artillery. <br />
<br />
2.  Buy a variety of artillery  (The golf bag principle).<br />
<br />
The ‘golf bag principle’ allows you to choose the right sized club for the purpose (more on this later).<br />
I will often buy a troop of Heavy, a troop of Medium, a platoon of Mortars, and some Light/Field guns if I can afford it.    <br />
<br />
3.  When choosing guns, look at their cost and number of HE rounds; then look at their effectiveness (KILL #) and accuracy. <br />
<br />
Some self-propelled artillery comes with plenty of ammo, others are only worth purchasing if you also buy accompanying ordinance trucks.  Don’t forget that mortar units usually have 2 tubes, with double the ammo and a higher rate of fire.   <br />
<br />
4.  Buy additional ammo; as you don’t want valuable guns sitting idle in the second half.<br />
<br />
It’s easy for artillery to run out of ammo, even in quite short battles; so buy a pair of ammo  carriers/canisters/trucks.  Buy armoured ordinance carriers if you expect any counter-battery.<br />
<br />
5.  Buy only one Forward Observation Officer (FOO).<br />
<br />
You should have at least one FOO, as they call artillery in faster and more accurately than other officers.  But I think purchasing more than one FOO is redundant – especially when limited to 10% artillery – unless you have a lot of points and the map and visibility make it worthwhile.<br />
<br />
<span style="font-weight: bold;">Setup</span><br />
<br />
6.  Try to place artillery on rough ground for good defense.<br />
<br />
7.  Never set up artillery in wooded locations, as these can catch fire.<br />
<br />
If I see an opponent has put guns in a wooded area, I almost always target them.  If the trees catch fire he has to risk a truck to move the gun, and has the hassle of re-positioning and re-plotting the gun.<br />
<br />
8.  Try to give guns a good field of fire, in case they need to defend themselves from breakthrough units.<br />
<br />
9.  Position guns close enough to their officer that they can be rallied, but far enough apart to keep them from being an easy counter-battery target.  <br />
<br />
Better if the officer’s gun is slightly to the rear, so any fleeing crews will run towards the officer not away from him.  You can adjust the gun troop retreat direction so your opponent won’t know which gun is the officer.  <br />
<br />
10.  Don’t place guns too close to the map edge, or routed crews may flee off the map.  <br />
<br />
You can place guns close to the map edge if you change their retreat direction. <br />
<br />
11.  Don’t forget to setup a ‘gold spot’ (priority target) a hex where artillery will arrive with only a 1 turn delay. <br />
<br />
<span style="font-weight: bold;">Targeting</span><br />
<br />
12.  The primary goal of artillery is to pin or suppress the enemy; the secondary goal of artillery is destroy the enemy.<br />
<br />
If you understand that artillery is mainly used to suppress, you are more likely to use it correctly.  When attacking, a suppressed enemy can be approached and destroyed; when defending, a suppressed enemy gives you time to bring in reinforcements and take back the initiative.  <br />
<br />
13.  Almost all of your artillery should be plotted to support one infantry company at a time.  Not plotted at multiple targets all over the battlefield.<br />
<br />
Artillery can win you one area of the battlefield, as long as it’s focused on that area.  If I have 10 plots, I may plot 8 of them in direct support of one infantry company.  Artillery that’s plotted all over the battlefield is wasted as an effective force.  <br />
<br />
14.  The best and most important use of your artillery is to support your offensive.  <br />
<br />
15.  The second most valuable use of artillery is to blunt or stop an enemy attack.<br />
<br />
A concentration of artillery can often stall or stop an enemy attack.  But you will have to switch almost all your guns to hit the enemy attack; which means you may have to hold up your own offensive until the threat has been neutralized and your guns can be turned back to support your offensive.   <br />
<br />
16.  Don’t be indecisive or get distracted, use the bulk of your artillery to support an attack or defend a threatened area.<br />
<br />
You may switch your artillery to defend an area that is threatened and then switch it back to your offensive once the threat is over.  But if you keep changing your mind, or get distracted by every possible target, you’ll spend most of the battle waiting for artillery to arrive, or have ineffective plots all over the battlefield.<br />
<br />
17.  Anticipate.  Try to think two or three turns ahead.  Where will you be when the artillery arrives, and where is the enemy likely to be?<br />
<br />
18.  Prior to contact use ‘silent barrages’, which is when you plot guns without letting them fire.  <br />
<br />
You may creep these silent barrages ahead of your attack until contact with the enemy, or plot guns where you expect an attack, and then you will have almost instant artillery support (this is not gamey, but a real life tactic).  <br />
<br />
19.  Plot guns in a rough line or curve ahead of your troops, where you perceive the enemy front lines.  <br />
<br />
Even when you are plotting onto spotted targets, try to maintain a rough barrage line in the gaps where enemy units could be.  If you spot a large concentration of enemy, then you may want to temporarily abandon the line and stonk them with everything at hand.     <br />
<br />
20.  If you ever spot enemy soft vehicles, they should be targeted.  Use mortars if they are moving, or more accurate guns if they are stationary.<br />
<br />
21.  Moving infantry are an attractive target because your barrage is likely to cause casualties, not just suppression.<br />
<br />
22.  Use your FOO to plot all artillery, unless another officer has line-of sight (LOS) to the target area and your FOO does not.  <br />
<br />
LOS allows an officer to shift artillery quickly, and I believe an unskilled Infantry officer with LOS is more accurate than a FOO without LOS.<br />
 <br />
<span style="font-weight: bold;">Mortars</span><br />
<br />
23.  Mortars are inaccurate and their bombs land in a wider spread, which means they are not suited for close support (150-200m ahead of friendly troops) or for stonking small targets (Atk guns, MG nests).  Use more accurate artillery for close support and small targets.<br />
<br />
24.  Use mortars against infantry, where their wide spread is an advantage and can pin down a whole infantry platoon.  <br />
<br />
<span style="font-weight: bold;">Smoke</span><br />
<br />
25.  Don’t forget that a single smoke round can render an ATk gun useless.  So instead of plotting a stonk you may prefer to fire a few smoke rounds, and save your HE ammo for another target.  <br />
<br />
26.  Plot a smoke screen to cover an exposed advance.  But only use a few guns, with the rest supporting the advance with HE.     <br />
<br />
27.  Use a smoke barrage to feign an attack.<br />
  <br />
Smoke on it’s own won’t fool an experienced player, so you may have to throw a few units into the feint, until your opponent starts re-plotting artillery and moving reserves…    <br />
<br />
<span style="font-weight: bold;">Counter-Battery</span><br />
<br />
28.  Don’t be too quick to plot counter-battery shoots.<br />
<br />
I am usually relieved when my opponent uses his artillery for counter-battery.  Because this means his guns are not bothering my troops at the front, and when my artillery rallies they’ll have more ammunition than his.  <br />
<br />
29.  Counter-battery can be worthwhile if you can pin down a few enemy heavy guns with just one mortar section or light gun; but don’t commit too much artillery to counter-battery. <br />
<br />
The primary use of artillery is to support your attacking infantry, the secondary use is to stop enemy attacks.  If those goals are covered and you still have artillery available; then you may want to plot one or two guns to harass his guns.<br />
<br />
30.  If you suspect your opponent is using unarmoured ammo trucks to support his artillery, they can be a worthwhile target. <br />
<br />
<span style="font-weight: bold;">Ammunition</span><br />
<br />
31.  Do not conserve ammunition, except perhaps at the start of the battle prior to contact (silent barrages).<br />
<br />
Many players conserve ammo by turning tubes off, or husbanding their ammo to last the whole battle.  I disagree with this approach, because most battles are decided around turn 7 to 14.  Therefore, you should expend all the ammo you need in order to win; then it won’t matter if your artillery has no ammo in the final turns.      <br />
<br />
In meeting engagements, I do think it’s worthwhile to hit some approach roads.  But don’t fire off too much ammo at these invisible targets.  Save the bulk of your ammo for turns 7 to 14, when you are in contact with the enemy.   <br />
<br />
32.  Use ammo carriers to re-supply the heavy guns, and the quick firing mortars that rip through ammo.<br />
<br />
You can’t re-supply every gun, so prioritize and re-supply the heavies and those that will run out quickly, like mortars.  This is another reason to buy a variety of guns, as some come with more ammunition than others.  <br />
 <br />
<span style="font-weight: bold;">Rockets</span><br />
<br />
33.  Rockets are very inaccurate, but can be devastating when on target.  They may be best used when your FOO has LOS to the target. <br />
<br />
Personally, I prefer not to allow the supply of rocket ordinance, as this can allow them to dominate a battle.  <br />
<br />
<span style="font-weight: bold;">Fast Artillery</span><br />
<br />
34.  Never use Fast Artillery, because by watching where each round falls, you will have an idea where the enemy is suppressed and where it’s safer to advance.<br />
<br />
<span style="font-weight: bold;">Blast Circles</span><br />
<br />
HE shells can cause damage or suppression 1 or 2 hexes away from where they land, depending on their size.  The further from shell impact the less chance of a hit, suppression or any effect.<br />
<br />
50mm................. (2”).......	Target hex only <br />
60mm to 122mm... (4.5”).....1 hex radius		<br />
130mm +............. (5” +)....	2 hex radius <br />
<br />
I think how it works is:  60mm can but is unlikely have an effect 1 hex away.  120mm is likely to have an effect 1 hex away, but will have no effect 2 hexes away.  130mm is very likely to have an effect 1 hex away, but unlikely to have an effect 2 hexes away.  205mm is likely to have an effect 2 hexes away. <br />
<br />
<span style="font-weight: bold;">Quotes</span><br />
<br />
“Artillery is the god of war”<br />
_ Josef Stalin<br />
<br />
“Renown awaits the commander who first restores artillery to its prime importance on the battlefield.”<br />
_Winston Churchill <br />
<br />
“If you don’t have enough artillery, quit.”<br />
_General Richard Cavasos<br />
<br />
“Do not forget your dogs of war, your big guns, which are the most-to-be respected arguments of the rights of kings.” <br />
_Frederick the Great<br />
<br />
“The artillery was my strongest tool. Often it was my only reserve … I repeatedly said it was more a matter of the infantry supporting the artillery than the artillery supporting the infantry…”<br />
_Major General R. Barton<br />
<br />
“Artillery adds dignity, to what would otherwise be an ugly brawl.”<br />
_Frederick the Great<br />
<br />
“CANNON, n. An instrument employed in the rectification of national boundaries.”*<br />
_Ambrose Bierce <br />
<br />
“The harder the fighting and the longer the war, the more the infantry – and in fact all the arms – lean on the gunners.”<br />
_Field Marshal Montgomery<br />
<br />
“The best generals are those who have served in the artillery.”*<br />
_Napoleon Bonaparte<br />
<br />
“A competent General knows how to use artillery, but a brilliant General also knows how to use smoke.”<br />
_Unknown<br />
<br />
“God fights on the side with the best artillery.”*<br />
_Napoleon Bonaparte<br />
<br />
<br />
---]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[2 Opponents Wanted]]></title>
			<link>http://www.theblitz.org/message_boards/showthread.php?tid=54997</link>
			<pubDate>Tue, 09 Mar 2010 12:09:47 +0200</pubDate>
			<guid isPermaLink="false">http://www.theblitz.org/message_boards/showthread.php?tid=54997</guid>
			<description><![CDATA[I am after 2 opponents to play test two new scenarios from our Scenario designer Bear.<br />
<br />
1. CMAK - New Zealander Gambit - <span style="font-size: medium;"><span style="color: #0000CD;">Longbow</span></span><br />
<br />
2. CMBO - Hurt <span style="font-size: medium;"><span style="color: #FF0000;">Kelen</span></span><br />
<br />
So please help out Bear and sign up for a game.]]></description>
			<content:encoded><![CDATA[I am after 2 opponents to play test two new scenarios from our Scenario designer Bear.<br />
<br />
1. CMAK - New Zealander Gambit - <span style="font-size: medium;"><span style="color: #0000CD;">Longbow</span></span><br />
<br />
2. CMBO - Hurt <span style="font-size: medium;"><span style="color: #FF0000;">Kelen</span></span><br />
<br />
So please help out Bear and sign up for a game.]]></content:encoded>
		</item>
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			<title><![CDATA[New CMBO Scenario]]></title>
			<link>http://www.theblitz.org/message_boards/showthread.php?tid=54996</link>
			<pubDate>Tue, 09 Mar 2010 11:15:33 +0200</pubDate>
			<guid isPermaLink="false">http://www.theblitz.org/message_boards/showthread.php?tid=54996</guid>
			<description><![CDATA[<a href="http://www.theblitz.org/scenarios/Combat-Mission/The-Hurt/action=scenario_details&amp;sid=1630&amp;ladder=1" target="_blank">http://www.theblitz.org/scenarios/Combat...0&#x26;ladder=1</a>]]></description>
			<content:encoded><![CDATA[<a href="http://www.theblitz.org/scenarios/Combat-Mission/The-Hurt/action=scenario_details&amp;sid=1630&amp;ladder=1" target="_blank">http://www.theblitz.org/scenarios/Combat...0&ladder=1</a>]]></content:encoded>
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		<item>
			<title><![CDATA[New CMAK Senario Posted]]></title>
			<link>http://www.theblitz.org/message_boards/showthread.php?tid=54995</link>
			<pubDate>Tue, 09 Mar 2010 07:23:12 +0200</pubDate>
			<guid isPermaLink="false">http://www.theblitz.org/message_boards/showthread.php?tid=54995</guid>
			<description><![CDATA[<span style="font-size: large;"><span style="font-family: Courier;"><span style="text-decoration: underline;">New Zealander Gambit</span>, 21MAY41<br />
Covers NZ 22.Battalion on day 2 of Crete Campaign.</span></span>]]></description>
			<content:encoded><![CDATA[<span style="font-size: large;"><span style="font-family: Courier;"><span style="text-decoration: underline;">New Zealander Gambit</span>, 21MAY41<br />
Covers NZ 22.Battalion on day 2 of Crete Campaign.</span></span>]]></content:encoded>
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