Can Anyone From JTS Or WDS Answer These Questions
Not trying to be disrespectful, but seems almost every time we get an update to the Tiller operational games (Panzer Campaigns/Modern Campaigns) we also get a few added features to the Scenario and OOB Editors. Usually these are in the form of check boxes, with absolutely no explanation of their effects given in any documentation that comes along with the update.
Example: In the just released Modern Campaigns Gold updates, the OOB editor now has check boxes for "mountain unit" and "irregular unit" designations. How are these used, and what are their purposes and effects? Are they even active within the editor code? Can we please get some sort of documentation about these type things? Prior to this, there were (and still are) check boxes for "particle beam" and "unmanned" designations. These were not (and still haven't been that I'm aware of) explained either. Mention is made here and there in various titles of being able to designate different Nations as "fragile morale" or "fanatical". Where are these features hidden, and how do we make use of them when designing or modifying a scenario? Are they a function of the Scenario Editor or OOB Editor?
In some scenario notes, mention is made of being able to designate objectives as "National Surrender" locations, but no documentation on how to use the editors to do so is provided. Why? If the designer of France '40 Gold can make use of such a feature (and says so in his his notes) why can't we ordinary users?
The Tiller operational games are great value for the money, and WDS does an exceptional job with the Gold updates. However, documentation leaves a lot to be desired. When can we expect to see a little work done in that area or failing that, a short explanation of what all these new features do, and how we can use them ourselves?
"And I will show you where the Iron Crosses grow."- Sgt Rolf Steiner, The Cross of Iron