(12-30-2019, 03:56 PM)CountryBoy Wrote: Just enjoying my Christmas presents to myself and loving them...but just a couple of very quick questions:
- does artillery range matter? Should my arty target closer enemy units for greater effect?
- if a tank unit has a 2 hex soft target range, would it do more damage at 2 or 1 hexes? (similar to above I guess)
Regarding indirect fire: Players often overlook the "detachment" malus.
If a unit is outside the NOMINAL* command range of its superior HQ unit at the start of the turn, it is considered to be "detached". If this is the case, the name of the unit is written in yellow (instead of white).
If you call artillery on a target that can exclusively be seen/spotted by units that are detached, then the fire power of the artillery strike is halved. I suppose this is also true for indirect opportunity fire.
This has many implications. E.g. in the modern campaigns, helicopters are usually bad spotters for artillery (unless they start the turn close to their FARP).
*Nominal: This range is NOT affected by any factors that reduce the HQ unit's command range (disrupted, travel mode, etc.). It never changes and depends solely on the level of the HQ and its quality.