Thanks for all the feedback. Probably Compass Roads feedback resonates most. We have provided a lot of gaming this year and old items have become shiny toys again (more on that in an upcoming WDS Blog post)!
We have definitely given you all a lot to visit and revisit.
The positive news is that our work is segmented currently; there are a number of Panzer Campaigns teams and Mike Avanzini, Rick Bancroft and myself are on Panzer Battles. There are ongoing projects with all.
My personal, big distraction has been all the updates/upgrades that Chad referred to. Rich Hamilton and I set out this year to try and update the whole JTS catalog and remove all legacy code (HPS for example). This included not just builds but decisions to update graphics and try and get things looking a little more palatable. We could always do more, but suffice to say all my time this year has been getting these updates coordinated and out. Its been a non trivial exercise for Rich and I - just go and check how many titles are on the JTS site!
My question was to ensure that another push into Panzer Battles was worth the additional time. There is always another Panzer Campaigns titles I would love to do but we want to keep all the series alive.
Finally, in terms of the time it takes to get Panzer Battles to market, its been in the order of 2 - 3 x an equivalent Panzer Campaigns. Much of that is mapping and the much more granular OOB that is required. It's also quite difficult to get 'accurate' platoon and company histories of various battles so researching for scenario creation is also very time consuming. The graphics load is also much higher as there are essentially six pieces of artwork for every one in Panzer Campaigns.
The positive news is that a lot of these things have been done already for the next Panzer Battles title (bless you Mike Avanzini!) so we don't expect a 3 year hiatus between North Africa and the next title.
Thanks again for all your feedback,
PS John, never knew you were a Kiwi! As an Australian, I have great respect for my cousins across the Tasman!
Thanks for the insights, David. Very pleasing to hear that work on PzB is ongoing, in spite of the disproportionate amount of work these titles entail. I guess it must seem to you at times that you have a thankless task. It is easy for those of us on the other side to forget that a very small number of people are putting in an enormous amount of effort. And I am sure many of the tasks are not just time consuming but mind-numbingly boring and repetitive. But your efforts are appreciated. Personally, until the last 12 months, I had not played PzC for years but now PzC and PzB are all that I play. This is no coincidence.