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New Campaign Game for Rzhev '42 Gold
10-12-2019, 06:15 PM,
RE: New Campaign Game for Rzhev '42 Gold
(10-12-2019, 12:39 AM)Strela Wrote: Of interest, no we don't have variable VP's in Panzer Campaigns currently. One thing though that was bought in with France '40 Gold (and everything subsequently) was 'terminating' VP locations.

Essentially, these must be taken by the first player by the turn stipulated for the points to count. If not captured by that time then they aren't include in the victory total.

These are perfect for getting an attacker to go somewhere that hindsight suggests they shouldn't and is a way to force them to go out in harms way.

This will be especially useful in a game like Kharkov '43 where you want the Russians to try and go towards the Dnepr River, yet there is absolutely no motivation as they know they will get creamed.

These terminating VP's can possibly be gamed (rush a fast unit out and then back) but that can be countered and both sides will have some idea what is going on.

The variable VP's in Panzer Battles is the ultimate solution, due to flexibility, but I don't expect that any time soon.


Yes, I had seen the terminating VP's in the Gembloux Gap scenario and thought they were a great innovation. And then I seem to have forgotten all about them! I could kick myself. I think this would solve the Kharkov problem I mentioned.

It would not matter if the Soviets could not permanently hold objectives associated with their offensive. So long as they could hold an objective until its expiry turn, then they get the VP's. Simply set the expiry turn to a date that makes sense historically and the hindsight problem becomes much less a factor. This is brilliant.

My mind is racing with possibilities for other campaigns as well. Seems too good to be true.
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New Campaign Game for Rzhev '42 Gold - by Strela - 10-09-2019, 04:16 PM
RE: New Campaign Game for Rzhev '42 Gold - by Green - 10-12-2019, 06:15 PM

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