Quote:So this prolific designer had 84% of his scenarios in the 10 to 20 turn range. Just as the game was designed for. The other 16% could be experimenting.
Since we're speculating...
84% of the scenarios were created in that range because they are easier to create and test in the quick turn around times that Talonsoft was developing under.
If that was the specified design limits, then 16% of his scenarios were designed outside of your imposed scope - which seems like a waste of time considering the extra effort required to design and test those scenarios.