RE: Opponent Wanted
I am keen on a game of winspww2, I have played a lot but like to play the weaker armies here is the rules I play by
No ammo resupply. No off-board artillery unless Assaulting or Defending. Only Under Command Artillery. Z fire only for Defending/Delaying HMG/MMG.
No 0 sized Scouts, Patrols, Snipers or LMG groups except those in companies or platoons, unless Defending/Delaying.
0 sized units must be within 10 hexes of their company or platoon leader, unless Defending/Delaying.
When Attacking, Advancing or Meeting air sorties set to 1 to be used for a paratrooper/glider drop only (minimum regular company strength). No spotting planes or helicopters. Glider formations carry only the units included in their formation when they are first purchased.
Tank riding only for Russian Tankodesantniki on T34s. One demolition per engineer section.
No Allied, Foreign, Lend Lease, Captured, Experimental or Prototype kit.Searching 85%. Rout/Rally 130%. Defender/Delayer starts game. Full security. Game length equal to about 2/3 map width, visibility set to 74 or less.1.7 to 1 for advance, 2.4 to 1 for attack. Sliding scale for large points games.
Always open to negotiate these conditions. Percy.