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3) If the A/I systematically gathered intelligence about its opponent, it should be possible for it to calculate moves and to make "qualified guesses" about the possible outcome of different moves (just like a chess computer) - instead of sticking to a predefined plan like it does now. But I guess it´s going to take too many man hours of programming to do that........
Chess has the same map and terrain (64 hexes) for every game and the same array of forces with no variation. Some of the greatest minds in programming have been working on a chess program for at least half a century with a massive amount of recorded data both in openings, middle game and end games. Wargaming is a tiny fringe hobby, little or no data and extreme variables. It is impossible to think that anyone might program a successful A/I in these games. jonny