RE: New Umpired Campaign Thread
The Round Two scenarios are in the database if you want to report your game when you are done.
As I mentioned previously, there will be an option for a dusk round. The round will be short (9-12 turn) and with limited visibility (about eight hexes). It will be optional, meaning if a player does not take the initiative and launch some kind of attack, I am not going to create scenarios like I did in Round Two. This also applies for the night round. The dusk option will have some limitations in what troops are available as it is basically a hasty attack before the sun goes down. There will not be any penalties the following day, however. The night round can make use of any units, but they are likely to be fatigued at the beginning of the Morning Round. So, with those thoughts in mind, try and determine if you want to continue combat on Christmas Day in order to gain an advantage the following day.
I would like to have the Round Two games done by Valentines so that I can get to work on the next round on my President's Day vacation.