As well as AI movement orders there is divisional movement
, where you click in a hex containing a division's units and alt-rightclick to the hex where you want those units to go. They will go as far as it can go that turn, and all units in that division adjacent to it and chained up in sequential adjacent hexes will follow along.
The trick is to get the units in a chain, note when you click on the front unit hex you are just clicking on the hex
not selecting the unit, if there is a unit halfway along the chain that moves slower than the rest it could create a break in the chain so you need to watch for that, also if the units don't reach the selected hex in one turn then you need to do this each time, some players use the "reachable hex's" feature to only ask the div to go as far as it can in a single move.
The best thing is to practise this system before you start a game proper, but it is a way of moving a whole div with just a couple of clicks!
Replays there is not much you can do, i run the replay at F8 (fastest) when the results are in areas with just fire results and then slow it down when the vital parts are covered (sounds a bit rude :eek1: ).
It helps if your opponent moves his units from one end to the other as this makes replays easier to predict! :smoke: