Liquid Sky Wrote:Hmm..I dont think that allowing the gun to be pushed a kilometer will be the right affect.... ....
I don't believe the idea of the 1 hex movement while deployed is to represent a gun being manhandled that far. My view of travel mode for units is just that, the unit is formed up to travel long distance, thus it has the ability to take advantage of the road network, IN ADDITION to the mounting of infantry and guns with their transport. In other words, the unit is formed into column, or other formation to move without security but at high speed.
I see this deployed movement as being the unit is hooking up a gun or two, moving them while others provide covering fire, etc. And since many guns, up to 50 mm anyway, could be manhandled for short distances, this would allow them to be moved out of their firing postiion to a more covered position where the gun could be towed away by its prime mover. In addition, guns were dispersed rather than massed hub to hub, meaning there some out of sight of the enemy attack most of the time.
1 hex would still leave it vulnerable to enemy action in the next turn, representing the fire taken while moving that one hex distance. Losses would still be likely, but not total destruction, which was fairly rare and took time normally, not the consistent enemy arrives adjacent, 100% of guns destroyed within a couple of turns unless a very strong defense is formed.