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TOAW III
06-17-2006, 12:55 AM, (This post was last modified: 06-26-2008, 09:21 PM by Currahee.)
#1
TOAW III
I'll start a new thread on this important topic!

If you've bought the new game, you'll want to download the 3.2.29.27 patch from Matrix; you should apply this patch before you start a game.��

TOAW III is backward compatible with all existing scenarios; however, if you play a scenario not included on the new TOAW III CD, you need to "convert" it first.��That's easy to do:��just open the scenario with the TOAW III editor, and then save it....you can save it right over the old version, which you won't be needing anymore.

The conversion is important; you can open and play an older scenario without converting it, but there might be a few problems; the TOAW III editor fixes these automatically, when a scenario is loaded into it.��

Also, if you can't get an old scenario to load into the TOAW III editor, let me know, and I can help.��If it was created as or converted to a "small" scenario under prior versions, you'll have to convert it back to "large", because TOAW III abandons that clunky convention, now the only size is "large".��To convert those, you will need to load them into the COW 1.04 "small" editor, then save.��If you've removed COW 1.04 from your computer, someone like me can do it for you.��I think that at some point, TOAW III will be changed, so it can load those old scenarios directly.��

Similar issues arise for very old scenarios originally designed in TOAW I, II, or TWOTY.��They can all be "converted", but you need the original version (I, II or TWOTY, as the case may be) to convert them.��Again, I can help, as I have retained running copies of all old versions.
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01-17-2010, 09:01 PM,
#2
RE: TOAW III

What are three good reasons for me to buy TOAW3?

I've got the older version, please enlighten me to the improvements.

TIA

Bear
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01-17-2010, 10:54 PM, (This post was last modified: 01-17-2010, 10:58 PM by Currahee.)
#3
RE: TOAW III
Hi Bear,

Good question, because COW 1.04 was quite good already.

I'm attaching the "what's new" file, which gives a pretty comprehensive list of changes & improvements.


.pdf   Whatsnew.pdf (Size: 221.63 KB / Downloads: 22)

But I'll add a few comments of my own. For me, two of the improvements are major, the rest are "nice to have".

1. Scenario editors are no longer limited to 500 events in the event engine, they can go to 1,000. This is a huge improvement; for example, Daniel McBride is in the process of completely redoing Braunschweig, to take advantage of this.

2. The database is now editable, with the edited .eqp files importable into any scenario, by simply placing a folder in the correct directory. This is much more important that it seems at first glance; for example, it allowed the design of a company-level Market Garden, where the artillery ranges could be adjusted to the new scale....ie, 10, 15 or whatever hexes, rather than just two or three.

Of the many other changes, some of my favorites are the ability of the designer to limit the number of rounds of combat, to avoid early turn ends (truncated combat pulses); the new flanking rules; the greatly improved PO; and the ability to not only stop the combat replay, but even to play it back, one move at a time, to get a second look at what just flashed by.

Last but not least, the anti-cheat prevents infinite replays to obtain an ideal result, and has greatly improved the gaming experience for everyone! (Not to mention, the win/loss ratio for some of us!)

It's a great leap forward, much more than just one more patch.
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01-17-2010, 11:59 PM,
#4
RE: TOAW III
(01-17-2010, 10:54 PM)Currahee Wrote: Hi Bear,

Good question, because COW 1.04 was quite good already.

I'm attaching the "what's new" file, which gives a pretty comprehensive list of changes & improvements.



But I'll add a few comments of my own. For me, two of the improvements are major, the rest are "nice to have".

1. Scenario editors are no longer limited to 500 events in the event engine, they can go to 1,000. This is a huge improvement; for example, Daniel McBride is in the process of completely redoing Braunschweig, to take advantage of this.

2. The database is now editable, with the edited .eqp files importable into any scenario, by simply placing a folder in the correct directory. This is much more important that it seems at first glance; for example, it allowed the design of a company-level Market Garden, where the artillery ranges could be adjusted to the new scale....ie, 10, 15 or whatever hexes, rather than just two or three.

Of the many other changes, some of my favorites are the ability of the designer to limit the number of rounds of combat, to avoid early turn ends (truncated combat pulses); the new flanking rules; the greatly improved PO; and the ability to not only stop the combat replay, but even to play it back, one move at a time, to get a second look at what just flashed by.

Last but not least, the anti-cheat prevents infinite replays to obtain an ideal result, and has greatly improved the gaming experience for everyone! (Not to mention, the win/loss ratio for some of us!)

It's a great leap forward, much more than just one more patch.

Plus they are still working on updating TOAW III and ACOW 1.04 is as good as it's going to get.
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08-16-2010, 04:57 AM,
#5
RE: TOAW III
Well the beta for the newest patch is out, it changes a lot and brings the game a big step ahead.
So buy it, you won't regret it.
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08-31-2010, 01:03 AM,
#6
RE: TOAW III
Plus the maps are now a lot bigger and easier to view
Antoni ChmielowskigGames Played : WiTP-AE, TOAW3,Gary Grigsbys War in The East/ War In The West
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10-03-2010, 01:11 PM,
#7
RE: TOAW III
Really, were the limits for map size raised?
And why easier? I guess you refer to the new graphics(png) that cna be used.

Indeed the new graphics will bring a bunch of new graphic mods but even the stock graphics look very good now.
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10-11-2010, 04:23 PM,
#8
RE: TOAW III
Map size wasn't increased but with use of png graphics the zoomed in view looks a lot better
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