(08-01-2019, 05:30 AM)Battle Kat Wrote: Hawk, it is not 10 clicks an hour, but 11.125 clicks due to double time. As the default average for all grunts. That is a 3 hr 45 minute marathon. Battle gear, combat boots.
The larger the scenario the more things become unrealistic (per 6, or 10, minute turns), agreed. All action, no pause, God view to all units on map, no unit disobeying or misunderstaning orders. But that's another thing isn't it.
I've explained this to gamers by saying there's the game (base) scale as how units are designed.
Then there's the scenario duration, the latter depending on playtesting, with number of turns required matching expected results, and that is that.
Yes I already acknowledged that if you are moving for 40 straight turns. So your marathon time drops to 6 hours and 24 minutes which is 38 ten minute turns. No unit is going to do that. You have not solved any problems who have made them worse.
In scenarios that are 6 minutes per turn and 10 to 20 turns in length the scale is fine. Units are moving at that rate in small increments. No one is moving slowly on the battlefield when the bullets are flying. Envision double time as sprinting.
That scale is right, when put into the right scenario lengths.
All scales are broken in any and all scenarios that a foot unit spends its ENTIRE existence moving.
If you want work on a movement issue that is REALLY broken, fix a unit retreating multiple times when fired at.
That is something that is truly broken.