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Full Version: Has it been decided: V2.5 or v3.0?
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Sorry if I've missed it.
3 stage campaigns - WinSPWW2 ver.2.5.

Further, if the majority will vote for Ver. 3.0 and will be.
Can be 4 round will in WinSPWW2 ver. 3.0 ?! Stir
Hi All
I vote for v3.0 for Round 4

BTW...that's a great sig there John(txic) ...very funny
Hurrah!
Walruski
This is the only reason I still have 2.5, my vote goes for update too.

Iron Maiden/Iron Maiden cover?
[attachment=1865]

Vesku Wrote:
Iron Maiden/Iron Maiden cover?


Well spotted, that man!

It's extracted from the cover of their first album.

[attachment=1865]


And Walrus: how I just love dropping that quotation of yours into conversations at work.... what a pity no bugger ever understands it!

It had to be either Killers or Iron Maiden (the only ones with that kind of raw graphics), pure luck I guessed it right. The other choice would have been to turn around and pick all CDs from the shelf and check the covers Smile but that would have taken all the fun out of it.
Vesku,

I sometimes feel just how Eddie looks on that cover - especially during our Op Sealion battle!
An upgrade to 3.0 is fine if all players can get it done. Whats new with 3.0 anyway?
Hi...not much ;-)

winSPWW2 v3.0 Upgrade Patch:
· 16 New Scenarios
· 34 Revised Scenarios
· 13 New and Revised maps
· 39 New photos
· 27 New and Revised Icons
· 36 Updated OOB Files
· 2 Revised campaign files
· 9 Revised Graphic files
· Upgraded Cost Calculator
· Upgraded MOBHack
· Upgraded ScenHack
· Upgraded Extended Map Editor
· Upgraded GameOptions

1) The OOB changes mainly centre around correcting discrepancies between some weapons and the units in the
various OOB's that use them. All OOB's were then put through the cost calculator once again to ensure uniformity

2) Previously radios were given to almost every platoon leader and section leader no matter what the radio codes
in the OOB's were set to . This has changed in both WinSPMBT and WinSPWW2. Now every company, platoon
and section reads the radio codes and if the OOB's are set up with low radio chance then that's what you'll see in
the game. The main HQ unit will always get a radios. This change affects two things mainly.
1) Calling for artillery
will not be as easy as it once was and units from a formation will not be able to wander far from their "0" unit lead.
If they do it becomes harder to rally. This is no different that the way the game has played in the past but in the
past most units had radios. Now there are fewer units that do especially in the WW2 and just post WW2 era. One
example would be snipers. Snipers in the game have acted as scouts, Forward observers and snipers. There are
far fewer snipers in this version of the game that have radio contact with artillery. We expect that this change will
take some players who were used to picking almost any command unit as a Forward observer a bit of time to get
used to . The effect is far less in the game on "modern" era armies

3) You will see a further addition to the HQ menu. You will now see ' R ' or ' * ' in the HQ menu list of units. The
leaders with the R have a radio and as always in SP only leaders ( the x0 ) with radios can call arty so if you see a
x4 unit with a radio it doesn't mean he can contact the artillery only leaders can do that. That aspect of the game
has not changed but this change makes finding he leaders with the radios easier. As well these are colour coded
and match the messages you would see at the bottom of the battle screen when you click on a unit. A white ' R ' or
' * ' means " in contact" and all that means is they have C&C link to their immediate superior. A yellow ' R ' or ' * '
means there is radio contact and a red ' R ' or ' * ' means the unit is out of contact with it's immediate superior. All
of this is handy to know at a glance. If you are playing with a nation that has few radios you'll probably want to be
careful where you put them. This allows you to find them without having to check every leader in the game

4) A further change has been made to the "Passenger" report you see in the main battle screen at the bottom left
of the screen.
Previously the unit named there would be the last unit loaded onto or into whatever is carrying them. Nice if you
only have one unit loaded but useless if there are more than one. The only way to know for sure what you had
loaded was to check the information screen and then all units loaded would be listed but in a game clicking on a
APC and seeing "sniper" wasn't that informative when you might have three scout teams and a sniper loaded. This
is all less of an issue when loading tanks or halftracks but it has always been a problem with large capacity
transports like landing barges or helicopter and even though you might know what's loaded in you never really
knew how many more units you could load except by trial and error

This has been changed.Now, on the main battle screens your passengers are listed something like this
LOADED: 10 ( of 13 )
When dealing with infantry this tells you that you have 10 men loaded into or onto a vehicle that has a 13 man
capacity. You no longer have to guess. For vehicles loaded into units like landing barges the game reads the carry
cost of that vehicle so a tank in a landing barge might be reported as something like: LOADED: 30 ( of 50 ). Now
you know exactly how many other points you can put in. Large helicopters are handled the same way.

5) The move cost for infantry (foot class) has been increased by 1 for wooden and stone buildings. Buildings will
no longer be treated like open terrain

6) Units will only charged a movement penalty on entering a slope hex from a lower altitude so travel down hill is
no longer penalised.

7)In assault battles a bit of code that had previously been added so landing barges etc could call arty in beach
assaults was allowing any unit with a radio to call arty in a beach assault. This has been corrected .

8) Bug found in MOBHack where deleting unused weapons would also delete weapons that are still being used.
Now fixed.

9) Units in retreat or route can no longer use a radio to contact artillery
10) The enemy passengers loaded in or on a vehicle was reported on the info screen you get when right clicking
on a unit. This has been removed.

11) A text overrun bug that would intermittently show up on the HQ menu screen after purchasing has finally been
squashed for good ( we hope.... )

12) There was a bug we traced back to the original code that was cancelling out the full effect to Multiple MG's on
aircraft and only calculating for one gun. Now fixed.

13) PBEM Campaigns have been added to the game for CD holders.

14) In some cases enemy bunkers could attempt to fire at targets outside their weapons arc which triggered an
opfire event by friendly units. This has now been fixed.

15) A rare bug where crews carried as passengers could turn into enemy crews has been fixed.

16) Bulgaria was showing up as an opponent of Russia during campaigns. This has been corrected

17) Ranger and Mountain Forward Observers did not have the artillery spotting bonus. Now fixed

18) Changes to water depth were not being saved. Now fixed. The scenario #49 "Stark and Bitter Hours now has
the correct water depth between the coral reef and shore.

19) HEAT ammo previously could sometimes overpenetrate it's nominal penetration value to a significant amount
and this could give some weapons abilities that they did not have in reality. The code has been adjusted so this is
far less likely to occur.

20) Level Bombers were not always dropping all their bombs. Now fixed

21) One infantry class was missed in the code that restricted their ability to throw smoke to one hex. Now fixed

22) WW2 Long Campaign bug fixed. AI was buying mines etc in LC when it had to defend but was not deploying
them.

23) The Japanese long campaign code was set up too passively in the early Chinese fighting. There were far too
many "defend" battles for the Japanese. Now changed. They will be more aggressive than in the past and there
will be more advance and assault battles

24) The special battle text files that appear when playing campaigns were missing and have been included in this
upgrade.
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