01-11-2008, 06:18 AM
Ok, these seem to give a different flavor to the game, especially the % settings. Things that have been observed:
1. Searching - units in open will be more easily spotted if unsuppressed unit is in LOS; those in cover are still hard to spot
2. R/R - seems to reduce the common occurrence of routed infantry turning around and shooting at 10 different units in a turn. Rallying is much harder now.
3. T.T. - Tanks are better able to withstand inf AT, their gun is more effective as are auto cannons on apcs. I actually killed a BTR with a 20mm auto cannon!
4. I.T. - Units in cover still tough, but once enough fire power is brought on to them they are more likely to run.
5. Arty - units in open still get chewed up, but units in trees and houses more likely to withstand the fire.
It is a bit tricky at first, but after a couple of deploys it is pretty easy.
Version 8e mod:
- rout/rally reduced to 60%
1. Searching - units in open will be more easily spotted if unsuppressed unit is in LOS; those in cover are still hard to spot
2. R/R - seems to reduce the common occurrence of routed infantry turning around and shooting at 10 different units in a turn. Rallying is much harder now.
3. T.T. - Tanks are better able to withstand inf AT, their gun is more effective as are auto cannons on apcs. I actually killed a BTR with a 20mm auto cannon!
4. I.T. - Units in cover still tough, but once enough fire power is brought on to them they are more likely to run.
5. Arty - units in open still get chewed up, but units in trees and houses more likely to withstand the fire.
It is a bit tricky at first, but after a couple of deploys it is pretty easy.
Version 8e mod:
- rout/rally reduced to 60%