Valor
07-26-2007, 02:56 AM
Here is the one big difference that sets aside the German infantry squad from the rest of the infantry in CM:
Simply put: they have grenade bundles.
In a recent game, I used my infantry to take out an opponents infantry by hiding behind buildings and in gullies that only allowed LOS to a light building where I knew a meddlesome soviet SMG squad was waiting to blast my men in ambush.
By choosing "use explosives" on any regular german infantry squad with 1 or more grenade bundles when firing indirect (has to be 30m or less, same as satchel charges) and indirect firing on the building where the SMG squad could not get LOS to my two german squads, I attacked the building the SMG squads were in.
The light building was blown to smithereens after just TWO grenade bundles had hit it, and the Soviet SMG squad was reduced by 4 men and panicked. The next turn, I threw another 2 grenade bundles and the SMG squad was kaput - completely wiped out.
My opponent thought that I had used engineers, and it confused him. After I told him what I had done and he was completely taken aback. He had no idea that this could be done with regular german troops.
Here are some examples:
German infantry (each with one GB) indirect target light building:
NOTE* in later war scenarios, troops can come with up to 4 GB's)

The GB's fly:

The building is destroyed after just two GB's and the rest stop throwing:

In comparison, Engineers have the following stats with demo charges (how many DC's to destroy building type):
light building: 1 DC
small heavy building: 2 DC
large heavy building: 3 DC
Regular german units with grenade bundles (and each unit should be equipped with at least 1 when you get them)
light building: 2 GB
light medium building 3 GB
small heavy building: 4 GB
light large building: 6 GB
large heavy building: 16 GB
One other thing to note, flamethrowers will stop firing on a house once it gets to immolation status (flames roaring above roof, no passage). It takes 9 bursts to immolate a small house.
Very useful when defending: set fires to buildings you don't want the enemy to use and then retreat from them, setting up your line of defense behind them.
FINALLY: There is no significant relationship between troop levels with respect to how many grenades, PF or GB a unit gets. CRACK or CONSCRIPT, the computer supplies them the same way.
IF this piece of advice and wisdom has been of use to you, and you want to see more, please send the green clickies my way. I am squarely addicted to them now, as they are much like crack (or cocoa puffs... damn those cocoa puffs are good!) to me now and I crave them.
: )
Cheers!
Leto
Simply put: they have grenade bundles.
In a recent game, I used my infantry to take out an opponents infantry by hiding behind buildings and in gullies that only allowed LOS to a light building where I knew a meddlesome soviet SMG squad was waiting to blast my men in ambush.
By choosing "use explosives" on any regular german infantry squad with 1 or more grenade bundles when firing indirect (has to be 30m or less, same as satchel charges) and indirect firing on the building where the SMG squad could not get LOS to my two german squads, I attacked the building the SMG squads were in.
The light building was blown to smithereens after just TWO grenade bundles had hit it, and the Soviet SMG squad was reduced by 4 men and panicked. The next turn, I threw another 2 grenade bundles and the SMG squad was kaput - completely wiped out.
My opponent thought that I had used engineers, and it confused him. After I told him what I had done and he was completely taken aback. He had no idea that this could be done with regular german troops.
Here are some examples:
German infantry (each with one GB) indirect target light building:
NOTE* in later war scenarios, troops can come with up to 4 GB's)

The GB's fly:

The building is destroyed after just two GB's and the rest stop throwing:

In comparison, Engineers have the following stats with demo charges (how many DC's to destroy building type):
light building: 1 DC
small heavy building: 2 DC
large heavy building: 3 DC
Regular german units with grenade bundles (and each unit should be equipped with at least 1 when you get them)
light building: 2 GB
light medium building 3 GB
small heavy building: 4 GB
light large building: 6 GB
large heavy building: 16 GB
One other thing to note, flamethrowers will stop firing on a house once it gets to immolation status (flames roaring above roof, no passage). It takes 9 bursts to immolate a small house.
Very useful when defending: set fires to buildings you don't want the enemy to use and then retreat from them, setting up your line of defense behind them.
FINALLY: There is no significant relationship between troop levels with respect to how many grenades, PF or GB a unit gets. CRACK or CONSCRIPT, the computer supplies them the same way.
IF this piece of advice and wisdom has been of use to you, and you want to see more, please send the green clickies my way. I am squarely addicted to them now, as they are much like crack (or cocoa puffs... damn those cocoa puffs are good!) to me now and I crave them.
: )
Cheers!
Leto

