06-14-2007, 05:48 PM
06-14-2007, 06:14 PM
I've had my troops enter these burning areas before and it seems to have a negative effect on their morale. I try to avoid these when ever possible. Nothing good can usually come from entering these areas.
06-14-2007, 07:51 PM
UNITS AVOID BURNING STUFF
PIC 1 - I give everybody a fast move order smack through burning terrain and buildings.

PICS 2 and 3 - Ha ha ha, they cancel the orders and re-plot to take themselves skirting around.


PICS 4 and 5 - Tanks and squads don't mind being given a move order up to the edge of the conflagration, but they won't accept an order telling them to go sit in the middle of it. (note how the movement line turns red to indicate 'verboten')


PIC 6 - And neither will squads accept an order to enter a burning building

Note - Sometimes terrain or buildings catch fire while a unit is in it, in which case it usually runs out after a turn or two unless its pinned. Other times panicking and routing units might run into flames by accident.
Also maybe you can force your men into flames if the leader is very good or if the men are high quality or if the fire isn't very big, but once they're in there they get jittery and might run out later.
PIC 1 - I give everybody a fast move order smack through burning terrain and buildings.

PICS 2 and 3 - Ha ha ha, they cancel the orders and re-plot to take themselves skirting around.


PICS 4 and 5 - Tanks and squads don't mind being given a move order up to the edge of the conflagration, but they won't accept an order telling them to go sit in the middle of it. (note how the movement line turns red to indicate 'verboten')


PIC 6 - And neither will squads accept an order to enter a burning building

Note - Sometimes terrain or buildings catch fire while a unit is in it, in which case it usually runs out after a turn or two unless its pinned. Other times panicking and routing units might run into flames by accident.
Also maybe you can force your men into flames if the leader is very good or if the men are high quality or if the fire isn't very big, but once they're in there they get jittery and might run out later.
06-14-2007, 08:04 PM
wow, thanks for the test
06-15-2007, 06:59 AM
There are actally two types of fires...small and big. You can enter a building with a small fire bit not a big one.
07-04-2007, 09:01 AM
In my last game, I positioned a Hetzer on overwatch next to a burning 2-story light building. With no incoming ordinance, the crew abandoned the tank at the end of the next turn. I looked high and low for any incoming fire of any sort and there was none.
07-05-2007, 04:39 PM
"Hey crew, let's didi, I don't want to get roasted because of my commander"
07-11-2007, 09:37 AM
What's the complaint? They had water....

06-28-2008, 05:09 PM
Russia


06-30-2008, 08:27 AM
Peiper - "For a long time I commanded III./Panzergrenadierregiment 2 of the Leibstandarte. This unit had made quite a name for its night attacks in Russia...
In action our armoured personnel carriers were in the habit of going into the attack at full speed and with all guns blazing. As the Russian houses mostly had thatched roofs, it was inevitable that they would catch fire during the battle.."

In action our armoured personnel carriers were in the habit of going into the attack at full speed and with all guns blazing. As the Russian houses mostly had thatched roofs, it was inevitable that they would catch fire during the battle.."

Pages: 1 2