06-11-2007, 02:35 PM
This is a During Action Report of a QB attack I am doing against The Coil. The Coil has agreed to do a DAR as well and we are on the honor system not to cheat. Of course since The Coil has no honor, I am sure he will be reading this.
the battle parameters are as follows:
CMAK - Italy - 1500 point Allied Attack - Oct 44 - Unrestricted force selections including quality - med map - standard rarity - dawn - warm - overcast - no breeze - rural - mod trees - small hills - no damage - full FOW - 35 turns fixed.
I picked the settings and he picked axis - so I am attacking.
My purchase was as follows:
Reg US pioneer battalion - 1686 points
3 Green US Priests - 91 x 3 = 273
2 Vet US 81mm mortars - 37 x 2 = 74
2 Crack US sharpshooters - 28 x 2 = 56
2 conscript Brit LMGs - 5 x 2 = 10
1 Crack M10 Tank Destroyer - 151 points
Total 2250 points
Reasoning:
US pioneer battalion: Pioneers are my favorite inf units (the US variety has 11 rifles, which are actually very powerful close range compared to every other nation's rifles); simply because their satchel charges are extremely powerful. They are hard to use successfully, but when they do work it is just a lot of fun. I will look for tanks (hopefully an expensive one) to use them on, or just area fire in woods. The battalion also comes with flamers with 45m range. Nothing stands up to flamers - which are also tough to use, but again so much fun when it works. The MMGs will provide a little bit of cover, and the zooks will be my main AT asset. 60mm mortars also have just enough kick to pin troops while the inf close within satchel and flame distance. They can also take out any pesky guns.
Priests I will use these to clear out my tough spots that . Lots of ammo and good rate of fire makes them murder on inf. They have no armor worth talking about, so any guns or AFVs will make short work of them.
sharpshooters - I rarely get these, but since I had just run some tests I figure I might as well get two crackers. Thanks to POS sharpshooter test, I will never purchse reg sharpshooters as their range to kill tank commanders is much decreased over vets. I will mostly use these as my eyes and look for a tank commander or two.
81mm mortars - mortars are my favorite units. I really wanted to get a couple of 3 in mortars since they pack a better punch, but they are slower and are about twice the price because of their ammo load. These will be used to clear out a spot that the priests cant safely get to.
M10 Tank Destroyer - I originally had 4 priests, and really didnt want to buy this. But when I looked at my kit, the one thing I couldnt do was take out a tank from over 150m. So even though I didnt want to, I grabbed the crack TD. I dont plan on using him, but if the map is such that he has a tank stopping my advance from long distance, this crack crew will be called on to clear the way. I am sure many people are thinking, "just 1 M10??? He might have a tiger or a panther and that is no match." Well, I wasnt going to get any, so one will have to do. Of all the units I hope dont get a quality deduction - this is the one I need to stay what I purchased.
The only other thing I seriously considered was taking a vet pioneer battalion rather than regular. It was an extra 200 points and change. I would have had to trade in two priests and some other stuff. I seriously considered it since I expect my inf to be doing almost all the work. But I figured this is a more balanced kit, and the regulars should do.
the battle parameters are as follows:
CMAK - Italy - 1500 point Allied Attack - Oct 44 - Unrestricted force selections including quality - med map - standard rarity - dawn - warm - overcast - no breeze - rural - mod trees - small hills - no damage - full FOW - 35 turns fixed.
I picked the settings and he picked axis - so I am attacking.
My purchase was as follows:
Reg US pioneer battalion - 1686 points
3 Green US Priests - 91 x 3 = 273
2 Vet US 81mm mortars - 37 x 2 = 74
2 Crack US sharpshooters - 28 x 2 = 56
2 conscript Brit LMGs - 5 x 2 = 10
1 Crack M10 Tank Destroyer - 151 points
Total 2250 points
Reasoning:
US pioneer battalion: Pioneers are my favorite inf units (the US variety has 11 rifles, which are actually very powerful close range compared to every other nation's rifles); simply because their satchel charges are extremely powerful. They are hard to use successfully, but when they do work it is just a lot of fun. I will look for tanks (hopefully an expensive one) to use them on, or just area fire in woods. The battalion also comes with flamers with 45m range. Nothing stands up to flamers - which are also tough to use, but again so much fun when it works. The MMGs will provide a little bit of cover, and the zooks will be my main AT asset. 60mm mortars also have just enough kick to pin troops while the inf close within satchel and flame distance. They can also take out any pesky guns.
Priests I will use these to clear out my tough spots that . Lots of ammo and good rate of fire makes them murder on inf. They have no armor worth talking about, so any guns or AFVs will make short work of them.
sharpshooters - I rarely get these, but since I had just run some tests I figure I might as well get two crackers. Thanks to POS sharpshooter test, I will never purchse reg sharpshooters as their range to kill tank commanders is much decreased over vets. I will mostly use these as my eyes and look for a tank commander or two.
81mm mortars - mortars are my favorite units. I really wanted to get a couple of 3 in mortars since they pack a better punch, but they are slower and are about twice the price because of their ammo load. These will be used to clear out a spot that the priests cant safely get to.
M10 Tank Destroyer - I originally had 4 priests, and really didnt want to buy this. But when I looked at my kit, the one thing I couldnt do was take out a tank from over 150m. So even though I didnt want to, I grabbed the crack TD. I dont plan on using him, but if the map is such that he has a tank stopping my advance from long distance, this crack crew will be called on to clear the way. I am sure many people are thinking, "just 1 M10??? He might have a tiger or a panther and that is no match." Well, I wasnt going to get any, so one will have to do. Of all the units I hope dont get a quality deduction - this is the one I need to stay what I purchased.
The only other thing I seriously considered was taking a vet pioneer battalion rather than regular. It was an extra 200 points and change. I would have had to trade in two priests and some other stuff. I seriously considered it since I expect my inf to be doing almost all the work. But I figured this is a more balanced kit, and the regulars should do.
I agree you gotta have a tank killer. He may not have the armour points allowance necessary to pick a Tiger or Panther, but if he does then the defender can cause a lot of damage with just the one.
- no Tungsten rounds - 