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Factories have their own LOS rules, I'll post the tests one by one as I complete them. This first test consists of 8 screenshots and is called -

FACTORIES DON'T ALWAYS BLOCK LOS

PICS 1-4  - The German squad is quite a way from the factory and can see the Russian squad which is close up to the factory wall




PIC 2




PIC 3




PIC 4





PICS 5-8  -The German squad is now close up against the factory wall and can see more Russian squads right through the building.




PIC 6




PIC 7




PIC 8




CONCLUSION - If you get close up to the wall you can see some squads clear through the factory, presumably because factories have big windows, doors and loading bays.
Note - the number of enemy units you'll be able to see will randomly vary from game to game, as will the distance at which you'll be able to see them.
For example,in the above test the German ended up seeing 3 Russians, but in another game he might see 1,2 or 4.
The only certainty is that the closer to the wall you are, the more chance you'll be able to see and engage the enemy through the factory.
Oh, and don't forget that if you can see him, he can see you..
PS - the above tests were with a small factory, larger factories restrict LOS much more, I'll deal with them in due course.
Thanks POS. I was always treating them as just another big building. I totally didn't know about the LOS through the factory.
Thanks mate, plenty more to come..


STALINGRAD TRACTOR WORKS-


Is it possible that individual doors/windows are simulated? Of course if you are closer to the door you have LOS out with a bigger angle.
if i look at pos screenshoots,i can see that the troop only have los through windows.is it possible,or zufall(dont know the english word confused)
Doors and windows play no part in the CM program calculations.

PIC 1 - Squads can sometimes see through brick walls




PICS 2 -3 - Looking through doors and windows doesn't guarantee LOS


PIC 3


I'm guessing it's merely an abstraction of the building and taking into consideration that one can see thru the windows and doors, but not within the graphics of the game system.
Yes mate, abstractions abound in CM, for example in real life somebody has to run up to an enemy tank to plonk a magnetic mine on it, but in CM that's all abstracted, they simply make a throwing motion with their arm (the magmine is invisible) and don't budge an inch, we have to 'imagine' them running and plonking..
LOOKING INTO FACTORIES


PIC 1 - A squad well away from the wall will only be able to see about 22 metres into the factory





PIC 2 - But if the squad is very near the wall it will see about 72 metres into the factory





PIC 3 - here there are several factories side-by-side to create dividing walls but they have no effect, the squad still sees about 72 metres




PIC 4 - The squad is now inside a factory,and can see about 70 metres


Note -the figures may randomly vary slightly from game-to-game that's why I say 'about' 22/ 72/ 70 
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