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I should know this, but what is a good or fair points ratio for a assault/defend game in MBT?
Military tradition is 3 to 1 against a hasty ( less then 24 hours) defense. 5 to 1 for prepared defenses. Remember these are ratios that are supposed to guarantee a victory for the attacker.
So I guess to make it a balanced match, 2 or 2.5 to one would be about right. What you might want to try is turning off the V-flags and agreeing on objectives. I'm just finishing an advance delay right now that I used a 2 to 1, but the vis range is 14 and my opponent has 40 vision gear, so it's working out ok so far. He is killing about 3 of my units for each tank he loses, but I am gaining ground. It's an interesting battle.
1.75 to 1 is quite well balanced if the sides are equal in quality, 2 to 1 mostly ends up in attackers victory.

Vesku Wrote:
1.75 to 1 is quite well balanced if the sides are equal in quality, 2 to 1 mostly ends up in attackers victory.


Not if i'm the attacker.....no ones wastes units quite like i can. Big Grin

I need about a 10 to 1 ratio as attacker, then they run out of ammo and i still have units left to stroll up casual like and slap them in the face with a fresh kipper until they surrender. Wink

cheers

Sorry, forgot to mention that both players need to equally skilled too, thanks for correcting fubar Smile
Terrain matters, as does time.
Right you are Grummi, plenty of factors left out.
How many beers you drink before the set-up is the most important factor.
Yes, and it keeps affecting every turn you play too.
I never drink beer while playing, good or bad Smile

Vesku: Our adance game (h2h) is also interesting, or not ?
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