Article written by
Foul. [Frid Sep 24, 2010 11:26 pm]
This is a step by step guide on how to set up a PBEM game in any of the HPS series of games, in this example I have used Sicily '43.
First player sets up the scenario
1) Open the title you wish to play and the game will default to this dialogue box...Select New-> Play-By-Email-> The scenario you wish to play -> OK2) Click on which Side you wish to play -> tick the Fog-Of-War box and then click Rules...3) This opens the Optional rules dialogue box, if you are new to these games (or...
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Article written by
Glenn Saunders [Sat Feb 13, 2010 11:30 pm]
3 comments
Explicit Supply and the Evolution of Panzer Campaigns Supply Model by Glenn SaundersArticle posted from Glenns site http://members.shaw.ca/gcsaunders/welcome.html with his kind permission.The purpose of this article is to outline the evolution in the Panzer Campaigns Supply model and to discuss how the rules have evolved from the basic supply rules into Virtual supply and on to Explicit Supply!I wasn't involved when John Tiller and Greg "Sturmer" Smith made the initial game of the series, S...
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Article written by
Dog Soldier [Thu Jan 28, 2010 7:26 pm]
This short article was originally a post on the OpS forum, but was such a good analysis on how to play the Allied side i decided to place it here.Foul.As the Allies in F40 a French military term comes to mind....sang froid!Your mission, should you chose to perform it, is to throw the invasion off balance and buy time. Japanese saying... Do not be an oak. Bend like the willow and snap back now and then.Belgian playThe Belgians had a strategy of trying to hold Liege, Namur, and Antwerp. I think th...
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Article written by
Jarrel [Sun Nov 22, 2009 8:46 pm]
*Although the information in this article is still relevent, several more optional rules have been added to the list, for information on these rules see the optional rule article by Foul. *Too many players in Panzer Campaigns will automatically try to use all the possible optional rules given in the game, without giving too much thought as to how they may affect play balance or realism. However, most of the Panzer Campaign options have significant impacts on play balance and certain combinations...
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Article written by
Club Shadow Player [Sun Nov 22, 2009 8:40 pm]
With the release of Bulge 44, the usual approach to allocating artillery fire has to be somewhat reconsidered. Some of these comments may be apparent, but I thought it might be appropriate to summarize some general tips on German artillery usage in the early part of the Grand Campaign.While many players probably make it a habit to run through the artillery dialogue at the start of their turn, you should resist this habit until you go over to the defense. Visibility on this map is abysmal. I...
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Article written by
Scar [Sun Nov 22, 2009 8:39 pm]
IntroductionHaving played several campaign games (against human and AI opponents) through the initial stages, as both the Russian and German Commander, I will attempt to offer some suggestions and point out some considerations for the Soviet Commander. First, these thoughts and suggestions are clearly not the only options available, and variations on these themes will undoubtedly be appropriate depending on the reaction of the German Commander. However, I hope that my views and suggestions will ...
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Article written by
De Ruyter [Sun Nov 22, 2009 8:34 pm]
IntroductionI am certainly not an expert General in playing the PzC series, my position on the ladder doesn't warrant this at all! But like a lot of teachers, I feel I can explain the theory fairly well, but when it comes to executing this theory I fail more often than not. This doesn't mean the theory is false, just that I am not so good at using my own theories!Besides giving some points on playing the campaign game, these articles can be used by novices to the PzC series for getting that extr...
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Article written by
Club Shadow Player [Sun Nov 22, 2009 8:26 pm]
This article focus about Normandy 44 campaign with alternatives fires option and ADF in PBEM games. This setting is in fact the most widely adopted. Playing without the 4 alternatives fire resolutions usually turn to a solitaire game after the Allied air power alone has eliminated the Germans. The ADF+MDF are really too static and a considered only has a workaround to German problems. MDF +ADF does not only slow the game speed, but it decreases the game fun itself. I started my first game with A...
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Article written by
Club Shadow Player [Sun Nov 22, 2009 8:23 pm]
Panzer Campaigns 1: Smolensk '41 is an operational-level game covering the German attack of Army Group Center during July 1941 against the Soviet forces defending the Dnepr River line. In order to play the game skillfully, you must understand that the scale actually straddles the border between the operational and tactical levels…it is, in essence, a "grand tactical" game. Not only will you have operational level decisions to make, but you'll have a myriad of tactical problems to solve as...
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Article written by
Scar [Sun Nov 22, 2009 8:20 pm]
In this article, I will discuss and compare the various Warsaw Pact and Allied units and sub-units in the Clash of Titans scenario. Particular attention will be paid to the units various capabilities, strengths, weaknesses and starting positions. While this is not intended to be a strategy article, some initial concerns will be discussed. Further, if nothing else, by printing this article, the allied player can attempt to keep track of the Warsaw Pact units, and make notes regarding formations t...
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Article written by
Club Shadow Player [Sun Nov 22, 2009 8:13 pm]
Deception units are one of the most powerful weapons available to the Germans in B44. This article focuses on some suggestions for their usage, in particular where they can most profitably be employed.
Deception units can be used for two purposes: disrupting American movement; and preventing the U.S. player from blowing bridges. As to the first option, where you deploy your deception units will depend on the axis of attack you have chosen and which bridges are important for developing that thru...
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Article written by
Ricky B [Sun Nov 22, 2009 8:12 pm]
One comment
Assaulting fortified positions in the PzC and MC series games, where they are present, can be a difficult, slow and bloody affair that can make the difference in some scenarios between success and failure in the overall results of the game. The earlier games have relatively minor fortifications, but some of the more recent releases, especially Kursk, Rzhev '42 and Korea '85, have much heavier fortifications to penetrate in some scenarios. Experience, especially in play against another pe...
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Article written by
Foul. [Wed Nov 18, 2009 10:12 pm]
This article was put together by myself, but is based on an earlier article by Jarrel Crider and draws on info contained in the user manual, thanks also to RickyB for his input and ideas.
Optional Rules In PzC
Some players in Panzer Campaigns will automatically try to use all the possible optional rules (OR) given in the game, without giving too much thought as to how they may affect play balance or realism. However, most of the Panzer Campaign OR have significant impacts on play balance and ...
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Article written by
Glenn Saunders [Frid Nov 13, 2009 11:07 pm]
I've been asked by many people to compare Panzer Campaigns to Norm Kroger's "The Art of War"(TOAW).
Despite the shared operational scale, there are many aspects of a Panzer Campaigns title, detailed in its treatment of a particular campaign that go way beyond the scope of TOAW. For example, Panzer Campaigns Normandy '44 has several special rules like:
Special Bocage rules, that depict the unique defensive nature of the Normandy terrain
Carpet Bombing in close support of ground forc...
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Article written by
Glenn Saunders [Frid Nov 13, 2009 11:04 pm]
I've been asked by many people to compare Panzer Campaigns to the Campaign Series, a wargame of a different scale that is also developed by John Tiller and published by TalonSoft.
Because John Tiller wrote the programs for both the HPS Panzer Campaigns and the TalonSoft Campaign Series, players who look at both games would notice an instant similarity - I call it the Tiller style. The menus are laid out in a similar order and contain similar items, some or which date back to John's olde...
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Article written by
Glenn Saunders [Thu Nov 12, 2009 10:49 pm]
One comment
There – now that I have your attention, below you will find a number of Game Play “Tips and Techniques ” to extend your pleasure in the Panzer Campaign Series. These are not intended to be tactical suggestions. Rather they are ways to use the tools provided by the game interface to play more effectively!
Divisional Markings
Keeping units of the same Division roughly in the same area of the map is an effective way to aid engaged units to recover from Disruption. To assist yo...
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