Home >> Articles >> Strategy articles  >> Articles for the Battleground Series >> Battleground Series-Napoleonic: Artillery Tactics

Battleground Series-Napoleonic: Artillery Tactics

Article written by Club Shadow Player [Frid Nov 13, 2009 5:51 pm]


Move your artillery as close to the enemy as possible, especially if that enemy is in static defensive positions. Remember to go no closer than three hexes, leaving you the ability to shoot at the target but leaving you (with very few exceptions) out of range. Close range greatly increases the results on a massed infantry target.

When manoeuvring stay out of your guns' line of fire to the target. It is easy to site two batteries with enfilade shots on a good target only to move an infantry unit in the way.

It is a good idea to plan the artillery positions for your attacks in advance. There are a number of good positions offering elevation and field of fire advantages at crucial stages of the battles, including Utitsa village and the rises to its north and south, the area on the Eastern side of the wood just to the south of the Fleches, Semyonovskoe village and the rise north of the river west of Borodino (for supporting attacks on the Redoubt). Don't clog these areas with infantry - allow your guns to get there, get set up and start firing.

Try to keep at least one battalion with your guns where possible, especially if close to the enemy. A full battery usually has a melee strength of about 200 to 300, leaving it very vulnerable, especially to cavalry, who can close the distance after the defensive fire round that would decimate an adjacent infantry unit. This is not so important when playing against the AI, which normally prefers to remain in the defensive positions and counterattack (often too late) with reserves hidden in dead ground to the rear. However against a human opponent mounting an "aggressive defence" your attacking artillery can be easily lost.

Artillery is one of the biggest killers of your men and large hits will likely cause routing. It is therefore worth making the enemy's guns a prime target, but melee is the only way that can be described as very effective in attacking an artillery position. Therefore if you can reach the enemy guns in a cavalry charge or a burst of movement it may be worth firing your artillery at infantry in the same hex as the problem guns. Good hits may significantly change the melee odds in your favour and a successful melee will remove all enemy cannon in the hex.

Artillery can be used to damage and destroy an empty bridge. This is unlikely to be of much practical benefit, especially to the French player. The Russian player may choose to destroy the Borodino bridge if pressed, allowing him to concentrate on defending the fords.

If you are faced with multiple infantry units in line formation in the same hex fire on them - artillery can attack ALL line formation infantry units if firing through the front unit's front facing.

If playing as the Russian commander you may wish to consider splitting your large batteries into extended line, effectively allowing you to fire at two different targets. This may be enough to kill, disorder or rout large numbers of advancing French infantry, especially if in column.


by  Ian Boys


There are no comments

This page is Copyrighted © 1999-2011 by The Blitzkrieg Gaming Club All Rights Reserved.
Powered by Venus | Copyright 2011 Razvan Chis
0.0664
follow us on facebook follow us on tweeter
Survey
7f234bb4von Manstein.jpg
von Manstein


Who has been your hardest opponent?


Read All
Latest Results
Info

Ancient Wars Results
Ironwulf
Leonadis
Major Defeat
Ironwulf
Leonadis
Major Defeat
Belisarius
Leonadis
Major Defeat
Belisarius
Leonadis
Major Defeat
Belisarius
Ironwulf
Major Victory

Black Powder Results
agmoss99
macnab
Major Win
Lucid
Varjager
Minor Win
fastphil
Landser34
Major Win
agmoss99
Dragoon66
Major Win
Lucid
Graeme
Major Win

Campaign Series Results
Yossarian
majog
Minor Victory
Dogovich
Warhorse
Minor Victory
Askari19
Boisforas
Major Victory
Dogovich
Hawk Kriegsman
Major Loss
Otto von Blotto
Boisforas
Major Victory

Combat Mission Results
keif149
antilope
Total Victory
Hedgehog
ekrommen
Total Victory
Wittman
bluehand
Total Victory
Sphinx
Westland
Total Victory
Sphinx
Westland
Total Victory

Combat Mission x2 Results
Wolf Blitzer
HoseJock
Major Victory
Wolf Blitzer
HoseJock
Total Victory
kghammer
H
Total Victory
cargol
Wolf Blitzer
Minor Victory
cargol
Wolf Blitzer
Minor Victory

Grigsby Ops Results
TJD
enigma6584
Decisive Victory
redboot
KG_RangerBooBoo
Minor Victory
redboot
Levanten
Decisive Victory
redboot
Blutch
Minor Loss
redboot
Blutch
Draw

Naval Warfare Results
Three63
Antoni Chmielowski
Decisive Victory
Currahee
Antoni Chmielowski
Decisive Victory
Antoni Chmielowski
Currahee
Decisive Defeat
Currahee
Antoni Chmielowski
Decisive Victory
Antoni Chmielowski
Currahee
Decisive Defeat

Operational Art of War Results
Macdonald74
Marw
Substantial Victory
HerrDak
Marw
Overwhelming Victory
Karantos
Macdonald74
Draw
Macdonald74
Iriglin
Forfeit Win
Captain Al
flip0009
Overwhelming Victory

Panzer Command:Ostfront (No Blitz forum support) Results
falco
Rik Creighton
Legendary Defeat
falco
Rik Creighton
Marginal Defeat

Squad Battles Results
Outlaw Josey Wales
vendetta
Major Victory
Outlaw Josey Wales
vendetta
Major Loss
Richie61
Laza
Major Victory
Landser34
Laza
Draw
Colleoni
Landser34
Major Loss

SSG Decisive Battles (No Blitz forum support) Results
Contra
mackensen
Draw (all scenarios)
Colleoni
Contra
Marginal Victory (SSG)
Contra
Freiherr
Overwhelming Loss (SSG)
Contra
mackensen
Marginal Loss (SSG)
Colleoni
Contra
Decisive Victory (SSG)

Steel Panthers Results
Machean
Ugluk
Medium Victory
SaS TrooP
low_bidder
Draw
Weasel
Walrus
Decisive Victory
roman
july
Decisive Loss
Buckaroo
july
Medium Victory

Tiller Operational Campaigns Results
burroughs
CarnageINC
Major Victory
burroughs
scots greys
Major Loss
Ricky B
Maseda
Major Loss
Hwkhuntswalking
celamanka
Major Loss
Hwkhuntswalking
celamanka
Minor Victory

Ladders
Info

Ancient Wars
1 Leonadis 100
2 Ironwulf 16
3 Belisarius 4

Black Powder
1 agmoss99 794
2 Havoc 346
3 Sgt Jasper 252
4 D-Day_Dodger 202
5 Eckerslyke 202

Campaign Series
1 Ashcloud 1920
2 Herr Straßen Läufer 1102
3 Tiger 88 1094
4 Oberst 873
5 Panzerjaeger 838

Combat Mission
1 Hedgehog 805
2 OWL 788
3 Jobu88 632
4 Tank Killer 502
5 Hughen Tanken de Tote 496

Combat Mission x2
1 Wolf Blitzer 1992
2 kghammer 999
3 cargol 880
4 H 572
5 DasTiger 547

Naval Warfare
1 Currahee 800
2 Antoni Chmielowski 460
3 Three63 180
4 enigma6584 80

Operational Art of War
1 burroughs 400
2 Macdonald74 298
3 leopard9 185
4 Captain Al 141
5 jah4tol 134

Squad Battles
1 Richie61 1668
2 Landser34 1284
3 Laza 989
4 Outlaw Josey Wales 931
5 vendetta 526

SSG Decisive Battles (No Blitz forum support)
1 Contra 201
2 Freiherr 156
3 Colleoni 78
4 mackensen 33

Steel Panthers
1 SP Tournament Player 290
2 jadpanther 255
3 Cuckoo 220
4 SaS TrooP 200
5 Buckaroo 195

Tiller Operational Campaigns
1 burroughs 614
2 vLuttwitz 489
3 Lucid 438
4 flip0009 398
5 Landser34 370

[All Ladders]
Articles
TOAW-Behind the Scenarios: Victory Points

Victory points are one of the most important features of a scenario. Most of all since they determine the victory level. I have had lots of problems trying to decide how to distribute the victory points on the map. In the beginning I used to test play each scenario and then edit the scenarios after ... Read More

[All Articles]